DOT Master (3.5e Class)
DOT Master
The DOT Master is someone who learned how to see into their enemies and twist parts of their bodies to hurt them continuously.
Making a DOT Master
Strong consistent damage every turn but will get killed quite easily if they get attacked. Always in the back of the group.
Abilities: Wisdom is the most important stat since it governs the damage, DC, and amount of targets that can be attacked at the same time. Dexterity and Constitution are also important to keep the DOT Master alive.
Races: Any race is capable of taking this class.
Alignment: Any Alignment although they are normally chaotic.
Starting Gold: 20 gp.
Starting Age: Simple.
Level | Base Attack Bonus |
Saving Throws | Special | ||
---|---|---|---|---|---|
Fort | Ref | Will | |||
1st | 0 | 0 | 0 | 2 | Gnawing Pain |
2nd | 1 | 1 | 1 | 3 | Bonus Feat |
3rd | 1 | 1 | 1 | 4 | |
4th | 2 | 2 | 2 | 5 | Low Light Vision, Bonus Feat, Second Target, Gnawing Pain +1d4 |
5th | 3 | 3 | 3 | 6 | Wise Movement |
6th | 3 | 3 | 3 | 7 | Bonus Feat |
7th | 4 | 4 | 4 | 8 | |
8th | 5 | 5 | 5 | 9 | Dark Vision, Bonus Feat, Third Target, Gnawing Pain +1d4 |
9th | 5 | 5 | 5 | 10 | |
10th | 6/1 | 6 | 6 | 11 | Bonus Feat, Mass Pain |
11th | 7/2 | 7 | 7 | 12 | |
12th | 7/2 | 7 | 7 | 13 | Blind Sense, Bonus Feat, Fourth Target, Gnawing Pain +1d4 |
13th | 8/3 | 8 | 8 | 14 | |
14th | 9/4 | 9 | 9 | 15 | Bonus Feat |
15th | 9/4 | 9 | 9 | 16 | Improved Mass Pain |
16th | 10/5 | 10 | 10 | 17 | Bonus Feat, Fifth Target, Gnawing Pain +1d4 |
17th | 11/6/1 | 11 | 11 | 18 | |
18th | 11/6/1 | 11 | 11 | 19 | + Int modifier per level, ×4 at 1st level) Diplomacy (Cha), Heal (Wis), Listen (Wis), Search (Int), Sense Motive (Wis), Spot (Wis). |
Class Features
All of the following are class features of the DOT Master.
Weapon and Armor Proficiency: Proficient with Simple Weapons and Light Armor.
Gnawing Pain: You select a target and cause a gnawing pain that deals 1d4 + Wis Mod damage. You can channel this ability every turn but can only take a move action if you are channeling it. It starts out on one target but at level 4 and every 4 levels after you gain another target and the damage increases by an additional 1d4. Fort Save for half damage DC = 10 + 1/2 ECL + Wis Mod.
Low Light Vision: You gain Low Light Vision out to 60 ft.
Wise Movement: At Lvl 5 you have trained your mind to watch for threats around you. As long as you are unencumbered and wearing no armor or light armor you add your Wis Mod to your AC and Ref Save.
Dark Vision: You gain Dark Vision out to 60 ft.
Mass Pain: You can use your Gnawing Pain on all enemies within 30 ft of you. For every turn you channel it you lose 15% of your max health rounded up. You can increase the distance by 10 ft for every additional 1% of your health you lose every turn. Minimum 2 turns channeling.
Blind Sense: You gain Blind Sense out to 30 ft.
Improved Mass Pain: You have learned how to control the pain you give to others well enough that you take less damage every turn from using Mass Pain, down to 12%. And the distance you can reach increases by 15 ft up to 45 ft before you need to sacrifice more life to increase the range.
Greater Mass Pain: You have gained even more control over your powers and take less damage from using Mass Pain, down to 9%. And the distance increases by another 15 ft up to 60 ft.
True Gnawing Pain: You can now target enemies equal to 1/4 ECL + Wis Mod. Damage from your Gnawing pain increases from d4's to d6's.
Ex-DOT Masters
There is no way to become an ex-DOT Master.
Epic DOT Master
Master Mass Pain: You have gained further control over your power making you take less damage when using Mass Pain, down to 6%. The range increases an additional 15 ft out to 75 ft. Ultimate Mass Pain: You have gained the ultimate control over your power making you take less damage when using Mass Pain, down to 3%. The range increases an additional 75 ft out to 150 ft. Ultimate Gnawing Pain: Your damage from Gnawing Pain increases from d6's to D10's and you gain 2x Wis Mod additional damage.
DOT Master Starting Package
Weapons: .
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Level | Special |
---|---|
21st | |
22nd | Bonus Feat |
23rd | |
24th | Bonus Feat, Sixth Target, Gnawing Pain +1d6 |
25th | Master Mass Pain |
26th | Bonus Feat |
27th | |
28th | Bonus Feat, Seventh Target, Gnawing Pain +1d6 |
29th | |
30th | Bonus Feat, Ultimate Mass Pain, Ultimate Gnawing Pain |
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
Feat: .
Bonus Feats: .
Gear: .
Gold: .
Playing a DOT Master
Religion: .
Other Classes: .
Combat: .
Advancement: .
DOT Masters in the World
“ | ” | |
—, |
Daily Life: .
Notables: .
Organizations: .
NPC Reactions: .
DOT Master Lore
Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
5 | . |
10 | . |
15 | . |
20 | . |
DOT Masters in the Game
Adaptation: .
Sample Encounter: .
EL : .
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