DBZ Warrior (3.5e Class)

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DBZ Warrior

Making a DBZ Warrior

Abilities: Exactly like the Monk

Races: Any, Any humanoid

Hit Points: 1d10

Alignment: Any

Starting Gold: 2d6x5 Gp.

Starting Age: Complex

Table: The DBZ Warrior

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Ki Pool Unarmed Strike Flurry of Blows
Attack Bonus
FortRefWill
1st+1+2+2+2 Z Unarmed Strike, Precognitive Defense, Movement Speed, Furry of Blows Ki Blast101d8-2/-2
2nd+2+3+3+3 Ki Power, Flight, Ki Sense,Kaioken lesser201d8-1/-1
3rd+3+3+3+3 Ki Power Kaioken301d8+/0+0
4th+4+4+4+4 Ki Power, Ki Strike (Magic), Instant Transmission401d10+1/+1
5th+5+4+4+4 Ki Power, Lesser Focus801d10+2/+2
6th+6/+1+5+5+5 Sudden Empower901d10+3/+3
7th+7/+2+5+5+5 Ki Power1001d10+4/+4
8th+8/+3+6+6+6 Ki Strike (Force)1101d12+5/+5/+0
9th+9/+4+6+6+6 Ki Power1201d12+6/+6/+1
10th+10/+5+7+7+7 Focus, Super Saiyan2401d12+7/+7/+2
11th+11/+6/+1+7+7+7 Ki Power Ki Strike (Adamantine)2501d12+8/+8/+8/+3
12th+12/+7/+2+8+8+8 Ki Power Energy Barrier2603d6+9/+9/+9/+4
13th+13/+8/+3+8+8+8 Ki Power2703d6+9/+9/+9/+4
14th+14/+9/+4+9+9+9 Ki Power2803d6+10/+10/+10/+5
15th+15/+10/+5+9+9+9 Greater Focus2903d6+11/+11/+11/+6/+1
16th+16/+11/+6/+1+10+10+10 Ki Power3003d8+12/+12/+12/+7/+2
17th+17/+12/+7/+2+10+10+10 Ki Power3103d8+12/+12/+12/+7/+2
18th+18/+13/+8/+3+11+11+11 Ki Power3203d8+13/+13/+13/+8/+3
19th+19/+14/+9/+4+11+11+11 Ki Power3303d8+14/+14/+14/+9/+4
20th+20/+15/+10/+5+12+12+12 Super Saiyan II , Ki Power, Ultimate Focus4503d10+15/+15/+15/+10/+5

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Concentration (Con), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), Perform (Cha), and Tumble (Dex).

Class Features

Weapon and Armor Proficiency: DBZ Warriors are proficient with no weapon or armor, unless trained by another. However, weighted training clothes do not count as light armor for them, they are counted as regular clothing. Although a Dbz warrior can train in heavy armor they suffer a ki power failure chance as that of the arcane spell failure chance for any otherwise spell using class.

Z Unarmed Strike: As a honed Z Warrior they may add their wisdom modifier to their to hit while making unarmed attacks.

Precognitive Defense: (Ex): Whilst unarmored and unencumbered the DBZ Warrior may add his Wisdom to his defense as an insight bonus.

Flurry of Blows: At 1st level the DBZ Warrior gains the Flurry of blows ability as a monk.

Fast Movement: With fast movement starting at level one you gain a +5 to your movement speed (including flight speed). This buff increases +5 every 3 levels. As follows (1,4,7,10,13,16,19)

Kaioken: (Lesser): The character channels their Ki energy to improve their unarmed combat abilities. The character can activate this technique as a swift action, and doing so will add a +1 bonus to their unarmed attack rolls and damage rolls. this technique remains active until the character either runs out of Ki points or chooses to deactivate it as another swift action. This technique costs 1 Ki point per round.Any person using this ability sheds light as if under a 1st level light spell, this effect can be negated at will.

Flight:: They gain a fly speed equal to there normal movement speed, maneuverability = perfect.

Kaio-ken: The DBZ Warrior depletes 10 Ki Points and in turn gets +5 to hit and +3 to damage with their unarmed strikes and Ki blasts, and may add they're full strength to ac instead of the normal half. While in this form all of the DBZ Warrior's abilities that cost Ki Points costs' are halved. In addition this form costs 1 Ki Point every rounds kept in the form.

Instant Transmission: Using a move action and 1 ki point per level the DBZ Warrior may instantly teleport to any target or person he has met before.

Ki Strike: At 4th level the DBZ Warrior gains Ki Strike as a monk. A DBZ Warriors unarmed attacks are empowered with Ki. Their unarmed attacks are treated as force weapons for the purpose of dealing damage to creatures with damage reduction. At 8th level, Their unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness.

Sudden Empower: At 6th level, a DBZ warrior gains the Sudden Empower feat, even if he doesn't have the prerequisites for it. Any power affected by this ability increases its point cost by times 2.

Greater Flurry: At 11th level, the DBZ Warrior flurry of blows ability improves. In addition to the standard single extra attack he gets from flurry of blows, he gets a second extra attack at his full base attack bonus.

Ki Blast: the character can manifest a energy blast from their ki, striking any single opponent in medium range for 1d8+Wis modifier. Making an attack against AC. cost 1/2 class level in ki (rounded down) Ex. lvl 1= 1ki, lvl 20 = 10 ki.

Ki Power: As a DBZ warrior, the character has learned to tap into the mysterious ki energies flowing throughout their body. Learning to channel this power, they can manifest it in many forms, but only as their selection of Ki powers allows. Each Ki power has a ki point cost that is to be deducted from the character's Ki Pool every time it is used. All Ki powers require a standard action to activate unless otherwise mentioned. Each Ki power has a base form of it then with each Ki power unlock you may go up a tier in your desired field of Ki power. All abilities that aren't stated otherwise will require a reflex save with DC of Player Level+Wisdom Score+10. You can choose the limit of the dmg, example lvl 10 dbz using kamehameha may deal 5d6 istead of a 10d6 for 10 ki instead of 20ki. The powers are as follow:

Kamehameha Tree:

Kamehameha: Cupping his hands, the character fires a blue wave of energy at the target. Treat as a ray attack out to short range (25ft + 5ft/2 levels), that does damage equal to 1d6/level + their Wisdom Modifier. This power costs 2 Ki points per dice Ex. 10d6 = 20 ki..

Bending Kamehameha: This form of Kamehameha is identical to the one before it, but now it may switch directions at will up to a 90 degree angle once, may do it an additional time for 2 more ki, can be used on all kamehamehas.

Kaio-Ken Kamehameha: MUST BE IN KAIO-KEN FORM. It has a range of 40ft+ 5ft/1 level, that does damage equal to 2d6/level + Wisdom Modifier. This ability ki same as kamehameha.

Instant Kamehameha: This ability allows you to wind up a wave without chanting those magical words before shooting it off.

Super Kamehameha: The Super Kamehamha has a range of 75ft+ 10ft/2 levels, that does damage equal to 3d6/level + their Wisdom Modifier. (Ki same as kamehameha. (Requires Level 8)

Electric Kamehameha: This is the ultimate form of the Kamehamha it has range of 250ft+ 50ft/3 levels, it does damage equaling 3d10/level+2 times their Wisdom Modifier, cost 3 ki per dice. (Requires Level 12)

Galick Tree:

Galick Gun: In rapid succession the DBZ Warrior shoots 1 Galick Blast per level at his foe dealing 1d4. This ability costs 1 Ki points per blast, instant hits like the spell magic missle.

Galick Burst: The DBZ Warrior places his hands together shooting his Galick Blasts at an increased rate at 2 per level. It deals the same damage as the Galick Gun. This ability costs 1 Ki points per blast.

Galick Blazer: At once the DBZ Warrior unleashes a volley of Galick blasts at 3 per level all dealing 1d4. This ability costs 2 Ki points per blast. (Requires Level 8)

Final Galick Cannon The ultimate form of the Galick Blast he cups his hands together, and lets loose a devastating round of Galick Blasts with 4 per level all dealing 1d4 dmg per blast. This ability costs 2 Ki points per blast. (Requires level 18)

Personal Tree:

Solar Flare: Enemies in a 30ft radius must make a fortitude negates check DC 10+Level+Wisdom Total or be blinded for 1d6 rounds. This ability costs 8 Ki points.

Double Galick Cannon The DBZ Warrior rushes his opponent taking no attacks of opportunities and rolls a touch attack to place his hands against his foe's chest and blow two Galick Blasts into him dealing 2d6 + Wisdom Modifier. This ability costs 15 Ki Points.

Final Flash: The DBZ Warrior clasps his hands together and pumps ki through them and makes a wave of damaging ki that radiates 60ft around him (does not dmg allies )dealing 1d10/per level+Wisdom mod and reflex negates or get knocked prone. This ability costs 35 Ki Points. (Requires Level 10)

Unsorted Abilities: (This is the only tree that doesn't need to be taken in order.)

Special Beam Cannon: The DBZ warrior fires a dark purple or red beam from his index finger, through the targets chest. This beam is a ranged touch attack. It deals damage equal to 1d6/level (max 20d6), with a critical multiplier of times 4. This ability costs 16 Ki points.

Death Beam The DBZ warrior briefly focuses energy and then fires it out in a line touch attack. hit make a fortitude save dc 10+level+wisdom mod vs death, fail means u are brought to -1hp and succession means u take 1d4/level dmg. This ability costs 100 Ki points. (Requires level 8)

Destructo Disk With this ability the DBZ warrior raises his hand in the air creating an orange disk of Ki from his palm outward, he then rolls against his enemies touch ac to see if it hits then rolls a 1d8 to see where it hits (8 his neck, 7 his left arm, 6 his torso, 5 his right arm, 4 his upper left thigh, 3 his upper right thigh, 2 his left ankle, 1 his right ankle). This deals (1d4/per level). On critical hits the enemy will have to roll a fortitude save against the disk DC equaling the DBZ warrior's Level+Wisdom Modifier+to hit of the disk, or have whatever body part the 1d8 land on be cut off. This move can not be altered by the effects of Improve Critical or any else of the sort. (Requires level 11) This ability costs 17 Ki Points.

Spirit Bomb: You create an enormous globe of ki energy by gathering all the latent energy around you. This attack deals 1d10 + Wis Modifier in a 10ft Radius. For every additional round that the Spirit Bomb is charged, it deals an additional 1d10 + wisdom modifier in damage (max 20d10+20xWis mod), and increases by 10 feet in radius (max 100ft). The DBZ Warrior cannot move while charging the spirit bomb. Creatures attacked can make a reflex save for half damage. If the radius is equal to or greater than the creatures movement speed, no save is allowed. Only affects creatures, not objects. This ability costs 100 Ki points. (Requires Level 20)

Ki Sense: Upon taking this ability, the character is granted awareness of the life energy around him has given his the ability to "feel" where things are around him. This grant the character Blindsight 30 ft.

Super Saiyan: As a swift action, the character may cross all physical boundaries and explode in an inner power. The character's hair sticks up vertically and glows bright blond, but this effect is merely visual. While in Super Saiyan form, the character gains a bonus to attack and damage rolls equal to their Wisdom modifier. All their Ki powers that deal direct damage are empowered (as the Empower Spell Metamagic Feat (p.s this does not increase the amount of ki spent on ki abilites ex. kamehameha still cost 2ki/dice not double, so u empower if for FREE while in SS1, but sudden empower will not stack with this. ex. u cant empower an empower!). He also gains DR equal to his Wisdom Modifier+Class Level. This power costs 20 Ki points to engage and 10 per round to continue the form. Any person using this ability sheds light as if under a 5th level light spell, this effect can be negated at will. When in SSII form the benefits from SSI are included and increased to Wisdom 1 1/2 he gains his Wisdom modifier as well as Strength to his AC. This form costs 30 to engage and 20 per round to uphold..

Ki Flurry: (Lesser): As Ki Blast, but the character may make a full attack with a volley of Ki blasts. The character may fire one blast for every attack they would be granted in their full attack, and can interchange Ki blasts and Unarmed attacks within the same full attack action. Cost: Same aKi Blast

Energy Barrier: (Lesser): Remaining perfectly still, the character surrounds himself in a dense sphere of Ki. If someone breaks the AC of the barrier, the barrier dissipates. The AC of the barrier is equal your AC plus your Wisdom, it's hardness is 0 and it has 1 hp. Spells cast at your sphere that require any saves to be rolled instead require a caster level check equal to 20+ The DBZ Warriors Wisdom. Cost: 2/per lvl each round Ki points.

Ex-DBZ Warriors

.

Epic DBZ Warrior

Table: The Epic Dbz Warrior

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Ki Pool Unarmed Strike Fast Movement
FortRefWill
21st+21/+16/+11/+6/+1+12+12+12 Ki Power4603d10+60
22nd+21/+16/+11/+6/+1+13+13+13 4703d12+60
23rd+22/+17/+12/+7/+2+13+13+13 4804d10+60
24th+22/+17/+12/+7/+2+14+14+14 4904d10+70
25th+23/+18/+13/+8/+3+14+14+14 Sudden Quicken, Ki Power, focus5004d12+70
26th+23/+18/+13/+8/+3+15+15+15 5504d12+70
27th+24/+19/+14/+9/+4+15+15+15 6003d20+80
28th+24/+19/+14/+9/+4+16+16+16 6503d20+80
29th+25/+20/+15/+10/+5+16+16+16 Ki Power7003d20+80
30th+25/+20/+15/+10/+5+17+17+17 Super Saiyan III7504d20+90

Epic Ki Power: A Dbz warrior gains a new ki power at 21st, 25th, and 29th level from the Epic Ki Powers list shown below.

Improved Ki Sense: This ability works as Ki Sense instead of 30ft its 60ft.

Sudden Quicken: At 25th level, a dbz warrior gains Sudden Quicken, as the feat. This can be applied to a Ki Power, as normal, however the cost of that power increases by times 2.

Full power Super Saiyan: At 30th level, a Dbz warrior may fully realize his power as a super saiyan and becomes a full power super saiyan. She can only use this ability while using the super saiyan ability, its affects stack (Along with bulk up and etc). The character can enter this form immediately upon using the super saiyan ability or any time while using it as a swift action. When in this form, the character gains an additional bonus to hit and damage equal to his modified wisdom modifier, a +6 to Strength and Dexterity, and all Ki powers the character uses are considered maximized (and empowered from the super saiyan ability). The character can use this ability any time, but is still fatigued after. This ability costs 50 points to activate and 40 points per round to stay in it. Anyone using this ability may shed light as a 9th level light spell if they so choose to.

Human DBZ Warrior Starting Package

Armor: Dbz warrior have no need for armor.

Weapons: Some Dbz warriors carry staffs, swords, or quarterstaffs, but this is rare.

Skill Selection: Pick a number of skills equal to 2 + Int modifier.

SkillRanksAbilityArmor
Check
Penalty
Climb4Str
Perfom(Dance)4Cha

Feat: Improved Disarm.

Bonus Feats: Combat Expertise.

Gear: Backpack with waterskin, bedroll, one day's trail rations, sack, flint and steel, traveler's clothes.

Gold: 2d6x5 gp.

Playing a DBZ warrior

Religion: Any. Dbz warriors tend to honor gods of strength or brawling.

Other Classes: Appreciates a fellow fighter and is curious by nature to see true depths of power.

Combat: Front man In combat,But if Heath Gets low, They revert back towards the middle line for ki recharging .

Advancement: Dbz warriors dont have much to advance in, usually staying in this class into epic levels.

DBZ Warriors in the World

From Most DBZ Warriors Hail From Earth, Rare ones from other planets/planes.

"Release it Gohan! Release Everything! Remember all the pain he's caused...the people he's hurt...NOW MAKE THAT YOUR POWER!!"
—Goku's spirit (Talking to his son fighting Cell), Saiyan Dbz warrior

How they Fit in the World Dbz warriors tend to be outcasts. They enjoy training their powers to their full extent, making their training areas deadly to be in. Not to mention how powerfull they become, while it's not impossible to fight on par with a dbz warrior, they can terrify commoners with their power.

Daily Life: Besides traveling, or cleaning if they have a home, a dbz warrior is always training. They use their spare time to destroy target dummies, and when they arnt doing that theyre hunting their favorite fish, which usually dragon eel.

Notables: Goku The Super Saiyan, Goku lives in isolation with his wife and two sons. He's saved the world many times, but he rarely boasts about it.

Piccollo The Namekian, Piccollo is an outcast on earth. Their was a time when he wanted to rule the earth, but now he lives in isolation as well, honing his skills for when the next threat appears.

Organizations: The only real organization that exists doesnt really have a name, it's a close knit group of friends that, over time, have saved the world a dozen times from different threats.

NPC Reactions: At first people dont know what to think, flying and shooting balls of light points to a sorceror or psion, but thats not what a Dbz warrior is. If the dbz warrior decides to keep his class a secret that only makes the players more confused.

DBZ Warrior Lore

Characters with ranks in Knowledge(History) or Knowledge(Arcana) can research Dbz Warriors to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge(History) or Knowledge(Arcana)
DCResult
5A Dbz warrior usually lives in isolation.
10Dbz warriors are monks who can use Ki differently.
15Dbz warriors can fly and shoot energy from their hands.
20Dbz warriors can attain higher levels of power, but using them drains their power. Which makes them vulnerable after.

DBZ Warriors in the Game

Dbz warriors tend to fight the front lines, but back up when they run low on Ki.

Adaptation: Dbz warriors that no longer want to level in this class tend to take levels in Fighter or Warlock. As theyre are no specific prestige classes available for them.

Sample Encounter: Jeffrey Alverez is a bandit on his own, robbing coaches by blasting the wheels with Ki and attacking the passengers. He's not too powerful, but he tends to rob people just by intimidating them.

EL : .


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