Cursed Ones (3.5e Race)

Cursed Ones

The cursed ones suffer from an ancestrial curse, as their name implies.

Personality

Cursed ones are cold, calculating, and utterly ruthless. they can make snap decisions on how to act in any given situation, even if it entails sacrificing a dear friend or ally. they are life-loving and will rarely sacrifice themselves.

Physical Description

Cursed ones stand six feet tall and have slightly pointed ears. their hair is golden or bronze and their skin a pale. they have a haunting beauty much like elves.

Relations

They are not well known for their realions with friends of other means anyone but still have the commenly places chance to try.

Alignment

Most cursed ones are evil, with neutral evil being the most common. However, some try to break the mold.

Lands

Cursed ones are landless wanderers, calling no place home.

Religion

Cursed ones usually worship no god, so clerics are uncommon. When they do worship, it's to a philosophy of a force of nature.

Language

Cursed ones always speak several languages, and all speak common and their own language, Blacktongue. Blacktongue started a pidgin languages of Abyssal and Infernal.

Names

Cursed ones are named random names, depending on the mood their parents were in at the time of their birth.

Racial Traits

  • +2 dexterity, +2 intelligence, -2 wisdom, +2 charisma.
  • medium fey.
  • cursed one base land speed is 30 ft.
  • lowlight vision.
  • curse: all cursed ones are affected by a racial curse, which imposes a -2 penalty on all saves. In addition, when ever a cursed one makes a roll on a percentile dice, they must reroll, taking the result of the lower roll (or whichever one would provide a negative effect.)
  • cold iron anathema: a cursed one using a cold iron weapon takes a -1 penalty on attacks and dmg rolls. In addition, whenever a cold iron weapon strikes a cursed one, they take an additional 2 points of damage.
  • +2 racial bonus on bluff and intimidate checks.
  • a cursed one takes a -1 penalty on all (including grapple) attack rolls.
  • spell-like abilities: 1/day: blade of blood, sleep. caster level equal to class level. the save dc is charisma based.
  • automatic languages: common, blacktongue. bonus languages: any (except secret languages.)
  • Favored class: hexblade.

Vital Statistics

Table: Cursed Ones Random Starting Ages
AdulthoodSimpleModerateComplex
120 years+6d6+10d6+14d6
Table: Cursed Ones Aging Effects
Middle Age1Old2Venerable3Maximum Age
350 years525 years700 years+850 years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Cursed Ones Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male5’ 5”+2d675 lb.× (1d6) lb.
Female5’ 5”+2d670 lb.× (1d6) lb.

Back to Main Page 3.5e Homebrew Races

gollark: Plot twist: DC is just a testing ground for TJ09's desire sensor system.
gollark: Then when you want a mint or something it's all chronos.
gollark: Basically, see, the cave senses your intention. If you want to catch, say, chrono xenowyrms, no chronos spawn.
gollark: I mean, most RNGs are based partially on time (in milliseconds since the beginning of time in 1970)...
gollark: People probably *want* pre-cracked AP eggs.
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