Cult of Personality (Fallout Supplement)
CULT OF PERSONALITY [General]
People can't help but like you. And why should they; you're amazing.
Prerequisite: Level 12, Charisma 20, Diplomacy 12 ranks, Bluff 6 ranks, Trustworthy, Deceptive
Benefit: When interacting with non-hostile NPCs, their attitude is always friendly regardless of the allegiances or reputation of either party.
Special: Circumstances that would make an NPC hostile void the effects of this feat and proceed normally. Don't expect to rob them and kill their family and get away with it.
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→ Feats
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→ Campaign Settings → Fallout → Feats
gollark: 100cm² = a 10cm by 10cm square.
gollark: A 100cm² drone will receive an *absolute maximum* of 20W of solar power.
gollark: So you need more weight and thus more motors.
gollark: So your drone is down half the time?
gollark: I think the main issue is just that there isn't enough sunlight to run motors constantly with current solar panels.
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