Crystal Elf (5e Subrace)
Crystal Elf (Vitreur)
A race of cave dwelling elves, living near the molten lava, creating fabulous cities, weapons, and armour out of crystals, mithril and enchanted spider silk harvested from tamed giant spiders living in and defending the cities alongside the Vitreur. Crystal Elves are known for their stealthy ways and brutal methods of dealing with adversaries, making them more inclined to work as both fighters and assassins.
Ability Score Increase. Your Intelligence score increases by 1.
Crystalline Darkvision. You can see in dim light and darkness out to a radius of 60 feet as though it was bright light.
Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you are in direct sunlight.
Arachnia Tamer. Can capture, tame and ride Giant Spiders. Taming takes 3 short rests, or one long rest, with successful DC 18 Wisdom (Animal Handling) checks after each long rests.
Crystalline Senses. You have an advantage on Wisdom (Perception) checks when you are in darkness.
Back to Main Page → 5e Homebrew → Character Options → Subraces