Crystal Elf (5e Subrace)

Crystal Elf (Vitreur)

A race of cave dwelling elves, living near the molten lava, creating fabulous cities, weapons, and armour out of crystals, mithril and enchanted spider silk harvested from tamed giant spiders living in and defending the cities alongside the Vitreur. Crystal Elves are known for their stealthy ways and brutal methods of dealing with adversaries, making them more inclined to work as both fighters and assassins.

Ability Score Increase. Your Intelligence score increases by 1.
Crystalline Darkvision. You can see in dim light and darkness out to a radius of 60 feet as though it was bright light.
Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you are in direct sunlight.
Arachnia Tamer. Can capture, tame and ride Giant Spiders. Taming takes 3 short rests, or one long rest, with successful DC 18 Wisdom (Animal Handling) checks after each long rests.
Crystalline Senses. You have an advantage on Wisdom (Perception) checks when you are in darkness.


Back to Main Page 5e Homebrew Character Options Subraces

gollark: It's where you have things and also other things and the things interact and things.
gollark: Aren't we all?
gollark: As a person called gollark, I have approximate knowledge of many things.
gollark: What do you want contributed? I can go cascade™ a stylesheet.
gollark: I already work for him, I mean macron the language.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.