Cryogenist (5e Subclass)

This page is not formatted correctly. Reason: Incorrect capitalization of words that do not require it.


You can help D&D Wiki by improving the formatting on this page. When the formatting has been changed so that this template is no longer applicable please remove this template. If you do not understand D&D Wiki's formatting standards please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing formatting help

This page needs grammatical help. Reason: There are run-on and confusing statements that would benefit from a more mechanical rewording.


You can help D&D Wiki by improving the grammar on this page. When the grammar has been changed so that this template is no longer applicable please remove this template. If you do not understand the English language please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing grammatical help

Cryogenist

Frost lingers with every step you take, every breath you make, every spell you cast. You are a master of water and ice; a blizzard waiting to freeze everything to death.

Creeping Ice
Starting at 1st level, all of your spells that deal damage now deal Cold or Bludgeoning damage (Caster's Choice), unless they already do Cold or Bludgeoning damage, and all slow affects you put on a creature now stack. Also, if you reduce a creatures movement speed to 0 then it becomes Frozen causing it to be stunned until the start of your next turn and getting rid of the slowed effect.

Lingering Frost
Starting at 6th level, All of your spells that deal Cold damage now slow the target's movement speed by 10 feet for every time it deals damage, ending at the start of your next turn. Also, if the spell that deals cold damage already slows a target then it slows them an additional 5 feet.

Frozen Heart
Starting at 14th level, You can spend 6 sorcery points to cause all of your spells to shatter frozen and slowed enemies until the start of your next turn. For the duration any time you deal Cold damage to a slowed target you deal double the Cold damage and triple to Frozen targets. When you deal damage in this way and the target is slowed, they are now slowed an additional 10 feet, and if they are Frozen, then you shatter it causing them to no longer be stunned.

Winter is Coming
Starting at 18th level, As an action you can take on the aspect of Winter for one minute, causing all slows you apply to double and all spells affected by Frozen Heart used on Frozen creatures now extend the stun for another round rather than breaking it, and only deal double damage rather than triple. You cannot benefit from this ability again until you finish a long rest.


Back to Main Page 5e Homebrew Character Options Subclasses

gollark: I did wonder about this. It seems like the ideal, optimal, entirely flawless way to live would be to attain a giant warehouse of some kind and stick computers and a bed in one corner.
gollark: Some online friends did vaguely express interest in running our IRC network over ham radio instead of boring IP networks. That might be neat.
gollark: It's on my list of things to eternally never get round to doing.
gollark: > In mid-2019, part of IPv4 range was sold off for conventional use, due to IPv4 address exhaustion. I see.
gollark: /9 means that the first 9 bits of the address are the same for the things within the block of IPs.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.