Crowbar (Fallout Supplement)
PL 4 Melee Weapon (Simple Weapons Proficiency)
Damage | 1d8 | Magazine | — |
Critical | 20 | Size | Small |
Damage Type | Bluedgeoning | Weight | 1 pounds |
Range Increment | Purchase DC | 6 TU/60 Caps | |
Rate of Fire | Restriction | Common, West Coast |
Description
Crowbars are commonly found among pre-war construction sites, having once been used for their intended purpose: To help exert leverage to pry things up. Post-war, however, crowbars are typically used for their unintended purpose: To pound heads.
d20 Modern Rules
The crowbar grants a +2 bonus to Strength checks to pry open doors and bars and the like.
Craft/Repair
- Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) The crowbar can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
- Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) A crowbar can be repaired with mechanical parts with a Repair check. Alternatively, crowbar can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use similar bludgeoning weapons such as clubs for parts if the feat is possessed.
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→ Campaign Settings → Fallout → Equipment → Weapons → Melee
gollark: Unfortunately, good luck constructing that!
gollark: Similarly to basically all distributed systems problems, if you have a trustworthy central authority running the entire economy you can eliminate a lot of waste.
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gollark: In things not seen by other people much!
gollark: Expensive watches are status symbols. People probably know at some level that they are getting a status symbol.
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