Crook (3.5e Equipment)

With a crook, you get a +2 bonus on opposed attack rolls made to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails). In addition, a crook can also be used to make trip attacks. If you are tripped during your own trip attempt, you can drop the crook to avoid being tripped. This weapon is added to the list of weapons the wizard is proficient with.

Crook
Simple Two-Handed Melee
Critical: ×2
Range Increment:
Type: Bludgeoning
Hardness: 5
SizeCost1DamageWeight1hp
Fine1 sp, 3 cp1d21/4 lb1
Diminutive2 sp, 5 cp1d31/2 lb1
Tiny5 sp1d41 lb2
Small1 gp1d62 lbs5
Medium1 gp1d84 lb10
Large2 gp2d68 lbs20
Huge4 gp3d616 lbs40
Gargantuan8 gp4d632 lbs80
Colossal16 gp6d664 lbs160
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.



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