Critter (3.5e Creature)
Size/Type: | Small Vermin |
---|---|
Hit Dice: | 1d8+2 (5 hp) |
Initiative: | +1 |
Speed: | 15 ft. |
Armor Class: | 12 (+1 Size, +1 Dex), touch 12, flat-footed 11 |
Base Attack/Grapple: | +1/+0 |
Attack: | Crush +1 melee (1d4+1) |
Full Attack: | Crush +1 melee (1d4+1) |
Space/Reach: | 5/ |
Special Attacks: | None |
Special Qualities: | None |
Saves: | Fort 6, Ref 2, Will 2 |
Abilities: | Str 12, Dex 12, Con 14, Int —, Wis 12, Cha 4 |
Skills: | Jump +15 |
Feats: | — |
Environment: | Caves |
Organization: | Single, Group (3-4), or Party (5-8) |
Challenge Rating: | 1/2 |
Treasure: | N/A |
Alignment: | True Neutral |
Advancement: | +0 |
Level Adjustment: | — |
Combat
Critters tend to try to crush everything around them.
Crush - The Critter attempts to jump on the opponent, to crush, or slam them to the ground.
Back to Main Page → 3.5e Homebrew → Creatures → CR 1/2
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