Crimson Standard (4e Paragon Path)
Crimson Standard
“ | “I think our colors needs another layer of... paint.” | ” |
—Shamash, Dragonborn Color Bearer of the Ash Blood Mercenary Guard, to another mercenary the morning before a raid on a local village. |
Prerequisite: Color Bearer, Red Standard
Red Standard Bearers have a tendency to become more vehement in their bloodlust, that eventually their banners not only appear to have been dipped in blood, but now the obvious dark red stain of blood is seen as a sign of honor and victory. Such banners are seen by allies as a sign of victory to come, and by enemies as a looming defeat.
Crimson Standard Path Features
- Battle Banner (11th Level): When you spend an action point to take an extra action, your allies gain +3 to all attack rolls until the end of your next turn, and a bonus to all damage rolls equal to your Charisma Modifier plus your Strength Modifier. You may choose, however, to roll 1d6, and take that much damage per turn in order to keep these bonuses in effect. This bonus stacks with all others. As a free action, you may end that effect.
- Blood Soaked Flag (11th Level): When battle starts, roll 1d8. For the first rounds of the battle equal to that roll, all allies within 10 squares of you gain a bonus to damage rolls equal to your Charisma Modifier. This stacks with all other bonuses.
- Assaulting Standard (16th Level): When you use Invigorating Flag, roll another 1 die of equal size for the effect. When you use Banner Preservation, roll another 2 dice of equal size for the effect.
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gollark: But in any case, if you can make a generalized computer, you can program it to divide things.
gollark: It runs on CC computers.
gollark: Oh, it's not redstone.
gollark: But through [REDACTED] potatOS can also add, subtract and divide (ish) strings.
gollark: PotatOS can add, subtract, multiply, divide, square root, modulus, and many other things! Mostly because Lua can.
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