Crickori (3.5e Creature)

Crickori 1st Level Fighter

Size/Type: Medium Monstrous Humanoid
Hit Dice: 1d8+2 (6 hp)
Initiative: +0
Speed: 20ft
Armor Class: 16 (10 +4 scale mail +0 Dex +2 Natural), touch 10, flat-footed 16
Base Attack/Grapple: +1/+1
Attack: Spear+3 (1d8+2)
Full Attack: Spear+3 (1d8+2)
Space/Reach: 5ft/5ft
Special Attacks:
Special Qualities: Immunity to electricity, sleep, fear. Vulnerable to Fire and Cold. 20% immunity to critical hits.
Saves: Fort +4, Ref +0, Will +0
Abilities: Str 14, Dex 11, Con 15, Int 12, Wis 10, Cha 8
Skills: Jump+16, Listen+2, Search+3, Spot+2, Hide+2
Feats: Weapon Focus (spear), Power Attack
Environment: Temperate Forests
Organization: Solitary, Pair, Scouting Party (3-5), Family (6-10+ 1 Lunair Cleric), or Tribe (20-100+ 20% noncombatants+2-3 Lunair Clerics + 2 Lv5 Crickori Druids)
Challenge Rating: 1/2
Treasure: Standard, No coins.
Alignment: Usually LN
Advancement: By character class
Level Adjustment: +0
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More information...

See character profile.

Crickori as Characters

See Crickori (DnD Race).



Back to Main Page 3.5e Homebrew Creatures CR 1/2

gollark: Error correction coding, simple.
gollark: When I say "radio waves" I mean "EHF microwaves".
gollark: I think a laser would be easier to focus.
gollark: Warning: do not stick sensitive items, body parts, or honestly literally anything in the gap.
gollark: Or, for short distances, boost the voltage dangerously high and it can just *arc* across the gap!
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