Crab (3.5e Creature)

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The Humble Crab

Crab

CR 1/6 or less

N Diminutive Animal
Init/Senses +4/Listen +0, Spot +0.; Listen {{{listen}}}, Spot {{{spot}}}
AC 20, touch 18, flat-footed 16
(+4 size, +4 Dex, +2 natural)
hp 1 (1/8d8 HD)
Fort/Ref/Will +0/+4/+0
Speed 10, burrow 10, climb 10, swim 20
Melee 2 claws +8 (1d4-2)
Base Atk/Grp 0/-10
Abilities Str 6, Dex 18, Con 10, Int 1, Wis 10, Cha 1
SQ Amphibious, Improved grapple, Improved grab, Tremorsense 30ft, Low-Light Vision
Feats Weapon Finesse
Skills Climb +6, Hide +16, Swim+6
Advancement 1/8- 2 HD (Diminutive), 3- 4 HD (Tiny), 5- 6 HD (Small), 7- 8 HD (Medium), 9- 10 (Large).
Amphibious A crab may breathe water or air with ease.
Improved grapple Crabs gain a +4 to all grapple checks due to their vice like claws.
Improved grab To use this ability, a crab must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Natural armor/ claw damage increase A crabs natural armor increases by +2 for each size category it goes up and its claw damage goes up like so d2>d4>d6>d8>d10.



Back to Main Page 3.5e Homebrew Creatures CR 1/6

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