Conquest (3.5e Cleric Domain)

Conquest Domain

Granted Powers

Intimidate becomes a class skill for you. When you attempt to demoralize opponents, they need only be aware of you and within 30ft instead of adjacent to you.

Conquest Domain Spells

  1. Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
  2. Heroism: Gives +2 bonus on attack rolls, saves, skill checks.
  3. Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
  4. Fear: Subjects within cone flee for 1 round/level.
  5. Command, Greater: As command, but affects one subject/level.
  6. Bull's Strength, Mass: As bull’s strength, affects one subject/ level.
  7. Blasphemy/Dictum/Holy Word/ Word of Chaos*: Harm or kill creatures of a different alignment.
  8. Antimagic Field: Negates magic within 10 ft.
  9. Hold Monster, Mass: As hold monster, but all within 30 ft.

*Choose one when domain is taken, this cannot be changed.



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gollark: Surely a kitchen centrifuge is just an overclocked, bladeless blender.
gollark: But it was probably bad in some way, because I don't now.
gollark: I used to, I think?
gollark: I always prefer searching history to just rederiving a command myself.
gollark: POSIX bad, therefore good.
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