Concussive Blows (5e Feat)
Concussive Blows
Prerequisites: Strength 13 or higher
Your powerful blows daze and stun your opponents. You gain the following benefits:
- Whenever you score a critical hit on a melee weapon attack with a bludgeoning weapon, the target is stunned until the end of your next turn and roll another d20. On a 20, the creature is also paralyzed until the end of your next turn.
- You can choose to have disadvantage on a melee weapon attack with a bludgeoning weapon. On a hit, your target must make a Constitution saving throw against a DC equal 8 + your proficiency bonus + Strength modifier. On a hit, your target is stunned until the end of your next turn.
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gollark: `Wants: Rare cb hatchies, or burgers...hmmm`on a trade with a paper & cheese.
gollark: They probably get picked up when they hit ER at least.
gollark: Another few and you'll be able to make a 5G invisiprize checker!
gollark: Though we all have our invisiprizes!
gollark: Since obviously only 1 in 100-1000 people will win.
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