Concuss (5e Spell)

The caster claps, sending out a concussive wave of raw psionics. Creatures in the path of the wave must make a Dexterity saving throw. On a failed save, the target is knocked prone, takes 4d4 psychic damage, and are deafened for 1 minute. On a successful save, Those who succeed are not knocked prone, are not deafened and take half the damage.

Concuss
2nd-level evocation
Casting time: 1 action
Range: 15 foot cone
Components: S
Duration: instantaneous

At Higher Levels. When you case this spell using a spell slot of 3rd level or higher, the psychic damage increases by 1d6 for each slot above 2nd.


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