Combo Master (5e Subclass)

Combo Master

Combo Master is a Fighter Archetype that focuses on repeated strikes and damage.


Repeated Strike

When you choose this archetype at 3rd level, you gain the ability to copy your last attack to some degree. Whenever you attack an enemy you may declare that attack as a Repeated Strike before rolling it. After using Repeated Strike, every attack you do to that same enemy, take your last attack roll. You can use this feature a number of time equal to your proficiency bonus per long rest and it last until you fail a attack or stop attacking that same enemy.

Combo Counter

At 7th level, you gain an understanding of how to string together damage. When you attack an enemy you gain a combo counter on them and gain a bonus on your damage roll. the higher your combo counter is, the more of a bonus you get. You lose all your Combo Counter when you don't attack that enemy for one turn.

Combo starter

At 10th level, you gain an understanding of how to string together combos. Your first attack using Repeated Strike gain a bonus equal to your proficiency bonus on its attack roll.

Combo Finisher

At 15th level, you have learn how to end your combo effectively. While using Repeated Strike, you may declare an attack as your Combo Finisher, that attack gain a bonus equal to your proficiency bonus on its attack roll and a damage bonus equal to the number of Combo Counters you have. After that attack your Repeated Strike is counted as finished and you lose all your Combo Counters.

Technique Mastery

At 18th level, you have mastered the your combo technique so you can do it a unlimited amount of times and with greater accuracy. You can now use your repeated strike feature an unlimited amount of times and you have advantage while doing it.

Combo Table

1-3 Hits: +0 on damage rolls

4-6 Hits: +1 on damage rolls

7-9 Hits: +2 on damage rolls

10-12 Hits: +3 on damage rolls

The Combo counter bonus increases by one at increments of three.




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