Colossus Banishment (3.5e Epic Spell)

The first effect of this spell is that it acts as dispel magic, but with a +35 bonus, and can effect all types of magic, including types not normally susceptible to dispelling, such as artifacts. This effect lasts 1d4 rounds.

The main contributor(s) of this page determined that this page should be reviewed. Reason: How does one dispel a Colossus' Magic Immunity, and how does one banish a creature native to the plane it's on? Also, time to create spell missing.


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Colossus Banishment
Abjuration
Spellcraft DC: 41
Components: V,S,XP
Casting time: 1 standard action
Range: 300 ft.
Target: 1 creature
Duration: 1d4 rounds/instantaneous
Saving Throw: None/Will
Spell Resistance: No/Yes
To Develop: 369,000 gp; 14,760 XP. Seed: Banish (27 DC) Seed: Dispel (19). Factors: Increase HD of banished creatures to 100 (+86 DC), affects constructs (+20 DC), increase range to 300 ft (+4 DC), 1 Action (+20 DC), increase dispel bonus to +35 (+ 25 DC). Mitigating factors: 40d6 backlash (-40 DC), burn 12,000 XP when casting (-120 DC).

The second effect only acts if cast on a construct with 100 or fewer Hit Dice. If the construct survives the dispelling, it is unaffected due to its magic immunity, but if it is dispelled, it will be immediately transported out of the plane you are in, unless the inert matter is able to make a Will save.

XP Cost: 12,000 XP



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