< Cold Arrow

Cold Arrow/Bolt (3.5e Equipment)

The Cold Arrow/Bolt is the same as normal arrows/cross bolts except it has a chemical substance on the arrow head. Upon a successful hit, the arrow does an extra 1d4 cold damage and the target must succeed at a Fortitude save (DC17) or be frozen (effectively paralyzed) for 1d4 rounds. The frozen effect does not effect creatures immune to cold but does effect creatures immune to paralysis. These arrows have a 75% of being destroyed on a miss.

Cold Arrow/Bolt
Critical: same as weapon
Range Increment: same as weapon
Type: piercing
Hardness:
SizeCost1DamageWeight1hp
Fine**
Diminutive**
Tiny**
Smallbase ammunition cost +1000base damge +1d4base ammunition weight
Mediumbase ammunition cost +1000base damage +1d4base ammunition weight
Largebase ammunition cost +1200base damage +1d4base ammunition weight
Huge**
Gargantuan**
Colossal**
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.



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