Clugs (3.5e Race)

This page was marked as abandoned on 19:32, 25 October 2020 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

This page is of questionable balance. Reason: See talk page. Could do with an LA?


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Clugs

Have you heard the phrase, "Two Heads Are Better Than One"? Well, it's true. Most of the time.

Physical Description

Clugs are very strange looking to most other races, with their dark blue skin, 4 arms, and 2 heads. Clugs have almost monstrous strength. Their two heads sometimes are a hindrance, one head having different personality to the other. But most times the heads have an intelligent coexistence with each other.

History

No one knows where the Clugs came from for sure; Some say that they were a mad mage's experiment to combine two orcs together; Some say that they were originally 1 single orc who sold his soul to demons for power and knowledge; And some say that they're just a freak of nature.

Society

Clugs are shunned in societies run by Humans and Elves for their strange appearance. Most live in Dwarvish or Orcish society because they are praised for their great mining strength or their strength in battle. Clugs do not have their own society, preferring not to socialize with each other.

Clugs Names

Clugs generally don't have names specific to their own kind. They mostly choose names of the society that they live in.h,

Male: Names from Dwarvish or Orcish society.

Female: Names from Dwarvish or Orcish society.

Clugs Traits

Clugs are intelligent and strong, with their 4 arms and 2 heads.
Ability Score Increase. +2 Strength
Age. Clugs mature usually around 40 years old and can live as long as 250 years.
Alignment. Many Clugs are Chaotic, if their heads argue with each other constantly. Otherwise, they are mostly neutral, and never lawful due to their treatment in civilized societies.
Size. Clugs can be from 6 to 8 feet tall, and can weigh up to 300 lbs. Your size is medium.
Speed. Your base walking speed is 30 feet. With your four arms, your climbing speed is 40 feet.
Darkvision. You can see in dim light within 100 feet of you as if it was bright light, and 50 feet in darkness as if it was dim light. You cannot discern colors in darkness, only shades of grey.
Two Heads. Each of your heads has its own set of eyes, nostrils, and ears. You have advantage on Perception checks that rely on sight, smell, and hearing.
Four Arms. You can wield up to four single-handed weapons or up to two two-handed weapons. If you use all of your arms to attack a creature, you have disadvantage on all your attack rolls. Also, you have advantage on grapple checks
Languages. You can speak, read, and write Common, Clug, and one of your choice from Dwarf, Orc, and Troll. Clug is a language with many slurred vowels and hard consonants. It is written in the Dwarvish script.
Subrace. There are two types of Clug: Magickish Clugs and Brutish Clugs. Choose one.

Magickish Clugs

Ability Score Increase. +2 Intelligence, Wisdom, or Charisma
Innate Spellcasting. Choose two 1st-level spells from the spell list of a class that uses the ability you chose to increase your ability scores with this subrace (For example, Wizard for Intelligence, Druid or Cleric for Wisdom, and Bard, Sorcerer or Warlock for Charisma). You can cast each of these spells once each short rest. Starting at 3rd level, choose two 2nd-level spells from the same spell list, and at 5th level, choose two 3rd-level spells from the same spell list. You can cast each of these spells once each long rest. Your spell save DC for these spells is 6 + your proficiency modifier + the ability that you chose to increase with this subrace and your spell attack modifier is the same, minus 6.
Multiple Magickal Hands. During your turn, if you use a spell of 1st level or below as your action, you can cast the same spell as a bonus action, and you do not expend a spell slot (if you have spell slots).
Additional Proficiency. You gain proficiency in the Arcana skill.

Brutish Clugs

Ability Score Increase. +1 Constitution
Barrage Of Fists. You can make four unarmed attacks per turn. Your damage die with unarmed strikes is a 1d4. When you reach 3rd level, your unarmed strikes become 1d6, and when you reach 5th level, they become 1d8.
Arguing Heads. You cannot make decisions easily. You take twice as long to travel over long distances through poor conditions such as extreme cold or heat, as well as traveling through a maze.
Dual Personality. Each of your heads has its own personality traits and flaws.

Random Height and Weight

Table: Clugs Random Height and Weight
Base HeightHeight ModifierBase WeightWeight Modifier
5′10″+1d10 and +1d12 feet200 lbs.×1d10 lb.

Back to Main Page 3.5e Homebrew Races

gollark: Ħ this, what can I do in the meantime?
gollark: I just did.
gollark: Oh cryo (apio forms), all the arch mirrors appear to be missing GIMP?
gollark: So that directly instead of paying someone to do it for you in an indirected and vaguely inaccurate way.
gollark: Actually thinking about it is better than just, effectively, picking randomly. If you are going to pick randomly you should at least be honest about it.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.