Clockwork Steed (4e Creature)
Template:Unatributed
Clockwork Steed
A clockwork steed is a relatively minor construct crafted in the image of a horse. Requiring no sleep, food, or water and utterly immune to disease, clockwork steeds are much hardier than living equines, and though they were originally intended to serve as mounts and beasts of burden they can hold their own in combat. Each clockwork steed is owned and commanded by a single creature, but the owner can pass possession on to another creature at any time, so it is not uncommon for a clockwork steed to be emblazoned with a family crest or the symbol of some order and then passed down from one generation to the next, becoming an odd sort of heirloom.
Clockwork Steed Level 5 Brute | ||
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Large natural animate (construct, mount) XP 200 | ||
Initiative +4 | Senses Perception +9 | |
HP 75; Bloodied 37 | ||
AC 17; Fortitude 18, Reflex 17, Will 17 | ||
Immune disease, poison | ||
Speed 8 | ||
Effect: +8 vs. AC; 1d8 + 5 damage. | ||
Steel Harness | ||
Effect: A clockwork steed’s rider gains a +5 bonus on saving throws to avoid being forced to dismount and a +2 bonus to AC while mounted. | ||
Sturdy Composition | ||
Effect: A clockwork steed has a +50% carrying capacity due to its construction, rather than the +25% carrying capacity that a quadruped normally receives. | ||
Skills — | ||
Str 18 (+6) | Dex 15 (+4) | Wis 15 (+4) |
Con 15 (+4) | Int 5 (-1) | Cha 10 (+2) |
Alignment Unaligned | Languages — | |
Equipment — |
Clockwork Steed Tactics
A clockwork steed attempting to preserve its own existence is methodical in combat, simply attacking the nearest creature until the opponent falls. They are able to accept a wide range of commands, however, so their tactics may vary depending on the whim of their owners. Usually, they will be commanded to flee rather than fight, except as a last line of defense.
Clockwork Steed Lore
A character knows the following information with a successful Arcana check.
- DC 15: A clockwork steed is a horse-shaped construct that serves as both mount and beast of burden.
- DC 20: Clockwork steeds follow their owner's orders faithfully, but control of a steed can be passed on to a new possessor if its owner is willing.
Encounter Groups
Clockwork steeds are almost always encountered with their masters, but are sometimes "stabled" as an ordinary horse would be. Some masters choose to leave other creatures more suited to combat to defend their steeds (usually some form of homunculus).
Level 5 Encounter (XP 1,050) — Dwarven Forgeguard
- 2 clockwork steeds (level 5 brute)
- 2 dwarf hammerers (level 5 soldier)
- 1 iron cobra (level 6 skirmisher)
Clockwork Steeds as Mounts
Clockwork steeds are tireless and unquestionably loyal mounts, obeying every command given to it by its master. Able to shrug off blows that would cripple ordinary horses, they are the mount of choice for those who can afford them. A clockwork steed has a +50% carrying capacity due to its composition, rather than the +25% carrying capacity that a quadruped normally receives.
- Carrying Capacity 270 lb. (normal); 540 lb. (heavy); 1,350 lb. (push/drag)
- Market Price 1,000 gp
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