Clockwork (3.5e Race)

Clockwork

Personality

Clockwork are simple constructs that live and coexist with each other and other races much like any race would. They spend most of their time examining and constructing objects. The Clockwork are free thinking individuals, they are suited more to feeling than fighting. However, in times of war the Clockwork can fight as well as any race.

Physical Description

Clockwork are fragile constructs. Their interior consists of several thousand tiny brass gears which need to be properly maintained. A Clockwork's exterior is usually made from ceramic or porcelain and is very fragile. Clockwork are often crafted after the features of the prominent race of the area. They have no determinate gender since Clockwork only reproduce by constructing more Clockwork, therefore clockwork are simply the gender they are constructed after.

Relations

Clockworks have no trouble interacting with other races. Halflings and Gnomes find Clockwork outsanding due to their interesting mechanical properties. Humans and Clockwork get along get fine and more natural Elves usually find clockwork, like Warforged to be a perversion of nature.

Alignment

Clockworks are usually of the Lawful or Neutral Alignment.

Lands

Clockwork prefer milder tempatures to more extreme climates. They get along great in towns where they usually take up jobs like Alchemists and Jewelers.

Religion

Clockwork are not normally religious, of course there are some who pray to Mechanus.

Language

Clockwork speak Common.

Names

Clockwork have stereotypical Anglo Saxon names:

f- Ashlotte, Lynette, Devona

m- Selwyn, Bellinus, Kenric

Racial Traits

  • +2 Charisma, -2 Constitution: Clockwork are built to look pretty but not to battle, therefore they are easier to break than their Warforged cousins.
  • Living Construct, Humanoid: Clockwork are constructs that closely resemble humans externally.
  • Size: Medium
  • Clockwork base land speed is 30 feet.
  • +2 Armor bonus to AC, but 5% Arcane failure chance
  • +2 racial bonus on bluff, craft, and Perform checks.
  • Automatic Languages: Common. Bonus Languages: Any Non-Secret
  • Favored Class: Ranger, Bard

Vital Statistics

Table: Clockwork Plating Types
Plating TypeCounts asArmor Bonus to ACMax Dex bonusAmour Check penaltyArcane Spell FailureFortificationDamage Reduction
Unarmored-+0-----
Ceramic or Porcelain-+0-----
IronwoodLight Armor+3+4–320%Light2 / slashing
Ironwood + Improved Damage ReductionLight Armor+3+4–320%Light4 / slashing
MithralLight Armor+5+5–215%Light-
Mithral + Mithral FluidityLight Armor+5+6–115%Light-
Mithral + Mithral Fluidity + Mithral FluidityLight Armor+5+7-15%Light-
AdamantineHeavy Armor+8+1–535%Light2 / adamantine
Adamantine + Improved Damage ReductionHeavy Armor+8+1–535%Light3 / adamantine

Note: Plating takes 1d10 weeks to have done properly and costs the equivilent of getting a suit of armour with the same details.

Table: Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male' "+lb.× () lb.
Female' "+lb.× () lb.



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gollark: The cave exit with the cave bee.
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