Cloaked Assassin, Variant (3.5e Class)
Cloaked Assassin
Making a Cloaked Assassin
Abilities: Dexterity and Intelligence.
Races Assassins have no race restrictions.
Alignment: Lawful neutral or lawful evil.
Starting Gold: 5d4 x 10gp
Starting Age: Moderate
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +2 | +2 | Assassins Prowess [1], Dagger Mastery [1], Sneak Attack 1d6 | ||||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +3 | +3 | Critical Attacks [1], Rogue Talent, | ||||||||||||||||||||||||||||||||||||
3rd | +2 | +1 | +3 | +3 | Cloak and Dagger [1], Sneak Attack 2d6, Death Mark | ||||||||||||||||||||||||||||||||||||
4th | +3 | +1 | +4 | +4 | Dagger Defense [1], Cunning Strike [1], Rogue Talent, Evasion | ||||||||||||||||||||||||||||||||||||
5th | +3 | +1 | +4 | +4 | Assassin's Stance [1], Sneak Attack 3d6 | ||||||||||||||||||||||||||||||||||||
6th | +4 | +2 | +5 | +5 | Assassin's Study, Rogue Talent | ||||||||||||||||||||||||||||||||||||
7th | +5 | +2 | +5 | +5 | Hide in Plain Sight, Sneak Attack 4d6 | ||||||||||||||||||||||||||||||||||||
8th | +6/+1 | +2 | +6 | +6 | Critical Attacks [2], Rogue Talent, Uncanny Dodge | ||||||||||||||||||||||||||||||||||||
9th | +6/+1 | +3 | +6 | +6 | Cloak and Dagger [2], Sneak Attack 5d6 | ||||||||||||||||||||||||||||||||||||
10th | +7/+2 | +3 | +7 | +7 | Assassins Prowess [2], Dagger Mastery, Advanced Talents, Rogue Talent [2], Cunning Strike [2], Assassin's Stance [2] | ||||||||||||||||||||||||||||||||||||
11th | +8/+3 | +3 | +7 | +7 | Sneak Attack 6d6 | ||||||||||||||||||||||||||||||||||||
12th | +9/+4 | +4 | +8 | +8 | Rogue Talent, Improved Uncanny Dodge | ||||||||||||||||||||||||||||||||||||
13th | +9/+4 | +4 | +8 | +8 | Sneak Attack 7d6 | ||||||||||||||||||||||||||||||||||||
14th | +10/+5 | +4 | +9 | +9 | Critical Attacks [3], Dagger Defense [2], Rogue Talent | ||||||||||||||||||||||||||||||||||||
15th | +11/+6/+1 | +5 | +9 | +9 | Cloak and Dagger [3], Assassin's Stance [3], Sneak Attack 8d6 | ||||||||||||||||||||||||||||||||||||
16th | +12/+7/+2 | +5 | +10 | +10 | Cunning Strike [3], Rogue Talent | ||||||||||||||||||||||||||||||||||||
17th | +12/+7/+2 | +5 | +10 | +10 | Sneak Attack 9d6 | ||||||||||||||||||||||||||||||||||||
18th | +13/+8/+3 | +6 | +11 | +11 | Rogue Talent | ||||||||||||||||||||||||||||||||||||
19th | +14/+9/+4 | +6 | +11 | +11 | Sneak Attack 10d6 | ||||||||||||||||||||||||||||||||||||
20th | +15/+10/+5 | +6 | +12 | +12 | Assassins Prowess [3], Critical Attacks [4], Assassin's Stance [4], Rogue Talent | ||||||||||||||||||||||||||||||||||||
Class Skills (5 + Int modifier per level, ×4 at 1st level) |
Class Features
Weapon and Armor Proficiency: Light armor, martial weapons, simple weapons, and 1 exotic weapon.
Assassin's Prowess: (Ex) The Assassin is dexterous enough to cross any terrain at any angle. Can move across any terrain with no penalty, and gains an intuitive bonus of +2 to Athletics, Acrobatics, swim, and climb. Increases by an additional +2 at Level 10, and a +4 at Level 20. At Level 10, an Assassin can move as if affected by the Spider Climb spell.
Assassin's Stance: (Ex) Gains a special combat stance. Can only use 1 stance at a time. Movement Action to change stance.
- Swaying Viper Stance
1d6 bonus Poison Damage
- Stonefoot Stance
+2 Ac and +2 to Strength checks
- Tiger’s Frenzy Stance
On a successful critical, gains a +1 bonus to attack and damage rolls until combat is over. Stacks.
- Assassin’s Stance
Additional 2d6 Sneak Attack damage.
- Flickering Shadow Stance
+10 speed and gains Dexterity bonus to melee attacks made with light weapons.
Assassin’s Study (Ex): Choose 1 enemy type (as a Ranger with Favored Enemy.) Assassin does not need to confirm criticals against that enemy type.
Evasion: (Ex) At 4th level and higher, a Cloaked Assassin can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the Cloaked Assassin is wearing light armor or no armor. A helpless Cloaked Assassin does not gain the benefit of evasion.
Uncanny Dodge: (Ex) Starting at 8th level, a Cloaked Assassin can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A Cloaked Assassin with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.If a Cloaked Assassin already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.
Improved Uncanny Dodge: (Ex) A Cloaked Assassin of 12th level or higher can no longer be flanked.
This defense denies another rogue-like character the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue-like levels than the target does.
If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue-like level required to flank the character.
Cloak and Dagger: (Ex) Gain a +2 to disguise and stealth when wearing cloaks. Additional +2 every 6 levels.
Rouge Talents: (Ex) As a Cloaked Assassin gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a Cloaked Assassin gains one rogue talent. She gains an additional rogue talent for every 2 levels of Cloaked Assassin attained after 2nd level. A Cloaked Assassin cannot select an individual talent more than once.
Talents marked with an asterisk add effects to a Cloaked Assassin's sneak attack. Only one of these talents can be applied to an individual attack and the decision must be made before the attack roll is made.
A Cloaked Assassin cannot choose a ninja trick with the same name as a rogue talent.
At level 10 a Cloaked Assassin has access to a rogue's advanced talents
Critical Attacks: (Ex) Gains a +1 to Threat range and +x1 to Crit modifier when using daggers. Increases by +1 and x1 every 6 Levels.
Cunning Strike: (Ex) Deal bonus damage equal to Intellect Modifier when using daggers. Gains a +2 Insight bonus to confirming criticals with them. Increases by +2 to confirming critical every 6 Levels.
Dagger Defense: (Ex) Reflexes are so quick, when having at least one dagger drawn, gains +2 shield enhancement bonus to AC. Increases to +4 at Level 14.
Dagger Mastery: (Ex) Gains Improved Two-Weapon Fighting and Weapon Finesse, even if prerequisites are not met.
Death Mark: (Su) The Assassin marks an enemy. Gains a Insight Bonus equal to Int to hit him for 1d10 rounds or until his HP reaches 0. New mark can't apply until the old one has dissapeared.
Ex-Cloaked Assassins
An ex-Assassin loses their death mark ability, as well as their Assassins Prowess, and Assassins Stance.
Epic Cloaked Assassin
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+ Int modifier skill points per level. |
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Bonus Feats: The epic gains a bonus feat (selected from the list of epic bonus feats) every levels after 20th.
Epic Bonus Feat List: .
Cloaked Assassin Starting Package
Weapons: .
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
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Gear: .
Gold: .
Playing a Cloaked Assassin
Religion: .
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Combat: .
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Cloaked Assassins in the World
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Daily Life: .
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Cloaked Assassin Lore
Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
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5 | . |
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Cloaked Assassins in the Game
Adaptation: .
Sample Encounter: .
EL : .
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