Claymore (4e Equipment)
Claymore
Superior Melee Weapons
Two-Handed
Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties |
---|---|---|---|---|---|---|---|
Claymore | +3 | 1D10 | 35 GP | 7.5 lb | Heavy Blade, Polearm | Reach, *Half-Swording | |
A large, heavy two-handed sword, meant for reach attacks in addition to up close fighting.
Half-swording: The weapon possesses the "Half-Swording" property. With it, the weapon loses the reach property, however it gains a +1 bonus to weapon damage.
Back to Main Page → 4e Homebrew → Equipment → Weapons
gollark: I was thinking more about the fact that you can meddle with its functioning using magnets and whatnot.
gollark: That seems like an issue of the actual processing it's doing (though I don't think there's a consensus on what exactly hypnosis is and how it works), instead of the hardware.
gollark: I'm not sure I would trust my brain to computers in any case, given the horrible security record of... most complex computer systems... which will likely only get worse as complexity increases. Though I suppose my foolish organic brain has its own (probably not remotely exploitable, at least?) security flaws.
gollark: SSDs are pretty dense. They're just expensive.
gollark: Hopefully brains parallelize well.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.