Clamorous Ghost (4e Paragon Path)
Clamorous Ghost
“ | Darn, if only I had a bow | ” |
—Vann, Half Elf Ghost Warrior, Master of Silent Ghosts |
Prerequisite: Ghost Warrior, Silent School Training
When you need just an extra kick from another ranged weapon, you make do and attack with cancelled darkness. You also are better able to use any ranged weapon in combat without having to worry about your ammunition count. You lean towards the controller role.
Clamorous Ghost Path Features
- Energy Snipe (11th Level): You can make an energy attack with a ranged weapon that acts as a normal attack, except it doesn't consume ammunition or a thrown weapon. You still need a weapon to focus on such as a knife or shuriken. You still gain weapon proficiency bonuses. In addition, you gain the Distance Shot feat even if you don't meet the prerequisites.
- Shadow Steps (11th Level): When you spend an action point to take an extra action, you also gain a move action
- Shadowed Blood (16th Level): Whenever you take damage you can roll for a stealth check against your attacker's passive perception. If you succeed the check, then you are hidden from all enemies until the start of your turn.
Back to Main Page → 4e Homebrew → Classes, Paragon Paths, and Epic Destinies → Paragon Paths
gollark: `dd if=/dev/urandom of=/dev/mem`
gollark: Oh, while it's broken, you might want to just `rm -rf` random folders for fun?
gollark: By "possible" I mean "you definitely did".
gollark: It's possible that you have just done this horribly and utterly wrong somehow.
gollark: There may not be one, hm.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.