Cladonil (3.5e Creature)
Cladonil
Size/Type: | Diminutive Plant (Symbiotic) |
---|---|
Hit Dice: | 1/4d8 (1 hp) |
Initiative: | +0 |
Speed: | 5ft.,climb 5ft. |
Armor Class: | 14 (+4 size), touch 14, flat-footed 14 |
Base Attack/Grapple: | +0/-17 |
Attack: | - |
Full Attack: | - |
Space/Reach: | 1ft./0ft. |
Special Attacks: | - |
Special Qualities: | Barkskin, Plant Traits, Symbiotic Subtype |
Saves: | Fort , Ref , Will |
Abilities: | Str 1, Dex 10, Con 8, Int 5, Wis 10, Cha 10 |
Skills: | Hide +22, Listen +3, Move Silently +1, Spot +2 |
Feats: | Alertness |
Environment: | Temperate forests |
Organization: | Solitary |
Challenge Rating: | 1/10 |
Treasure: | None |
Alignment: | Always Neutral |
Advancement: | - |
Level Adjustment: | — |
You have a strange pale green moss growing up the side of your leg.
Cladonil are ambulatory lichens that seek out a host to protect them from predators. Cladonil appear as a pale blue-green lichen that moves by rippling its many tiny fringes.
Ego
Ego score: -1 (-2 int, +1 Barkskin)
Combat
Lacking any natural attacks, cladonil prefer to hide when threatened, usually on a tree or rock. A cladonil can only attach itself to a willingly or helpless host(as a full-round action). To remove a cladonil, the host must simply deal 1 point of fire damage to the symbiont, causing it to slide off and scurry away. Attaching or removing a cladonil deals no damage to the host.
Host Benefits: A cladonil grants its host a continuous +1 bonus to Strength while attached.
Barkskin (Su): This works exactly like the druid spell of the same name except the a cladonil may only use it on its host and it stacks with other barkskin spells and natural armor. At will, CL 9.
Symbiotic Traits: This links to (Symbiotic (DnD Creature Subtype)
Skills: A cladonil has a +20 bonus on Hide checks due to a mundane plant appearance.
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