Civil Protection (D20 Modern Creature)
Civil Protection
Civil Protection officers are humans that have willingly given up their humanity in favor of the Combine for extra food, water, shelter, or just for beating privileges. They have no genetic modifications unlike the Overwatch Soldiers, but are still a force to be reckoned with. They come armed with batons, pistols, and in rare cases, a Combine H2 SMG. They come with CP Riot Gear
Size/Type: | Medium Humanoid (Human) Soldier 2 |
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Hit Dice: | 2d10+2 (16 hp) |
Initiative: | +5 |
Speed: | 30ft |
Armor Class: | 15, touch 11, flat-footed 14 |
Base Attack/Grapple: | +1/+2 |
Attack: | +1 Melee Stun Baton(1d6) or +1 Ranged Pistol (2d4) |
Full Attack: | +1 Ranged Pistol (2d4+2) |
Space/Reach: | 5ft/5ft |
Special Attacks: | — |
Special Qualities: | Improperly Trained |
Saves: | Fort +3, Ref +2, Will +3 |
Abilities: | Str 14, Dex 13, Con 15, Int 11, Wis 16, Cha 6 |
Skills: | Drive +6, Intimidate +4 |
Feats: | Far Shot, Dead Aim |
Environment: | Urban |
Organization: | single or Squad (2-6) |
Challenge Rating: | 1 |
Treasure: | Standard |
Alignment: | Lawful Evil |
Advancement: | — |
Level Adjustment: | — |
Combat
Civil Protection units are often deployed as the thought police for the Combine controlled cities, although they can hold their own in a firefight. They prefer strength in numbers, and a well coordinated squad can be hard to manage. For the purpose of ammunition, any Civil Protection unit should be carrying 2 to 4 clips of 18 9mm pistol bullets. Civil Protection units with Combine H2 SMGs will often have 2 clips of 45 submachine gun bullets.
Improperly Trained (Flaw) Civil Protection officers are not properly trained in military firefights as they were never meant for that purpose. They gain all the stats of a Soldier, but they gain none of the class abilities.
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