City Guard (3.5e NPC)

City Guard

CR 1

Male human warrior 2
LN Medium humanoid (human)
Init/Senses +1/Listen +1, Spot +1
Languages Common
AC 15, touch 10, flat-footed 15
(+5 armor)
hp 11 (2d8 HD)
Fort/Ref/Will +2/+0/+0
Speed 30 ft. (6 squares)
Melee longsword +3 (1d8+1/1920)
Ranged shortbow +2 (1d6/×3)
Base Atk/Grp +2/+2
Abilities Str 11, Dex 11, Con 11, Int 10, Wis 10, Cha 10
Feats Toughness, Weapon Focus (longsword)
Skills Handle Animal +2, Intimidate +1, Listen +1, Profession (Guard) +1, Sense Motive +1, Spot +1
Possessions longsword, shortbow, 20 arrows, Guardsman's breastplate

Author's Note

These are fairly typical city guards, hired and trained to keep order in the city. They are issued better equipment than those in the countryside and tend to see more action than quiet towns. They are also more experienced in detecting when a suspect is bluffing and watching for anything suspicious. In a poorer city cheaper armour such as chain shirt may have to suffice. If a situation requires they have access to shields and other supplies from the garrisons, though these aren't normally carried for standard patrol duty.


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Back to Main Page 3.5e Homebrew NPCs ECL 2

gollark: Come on, if anyone asked, that would basically be the response.
gollark: How dare you request ***TRANSPARENCY***? The God-Emperor TJ09 has no time for peasants known as "users".
gollark: Yes, I think it *is* because TJ09 did not make it.
gollark: Ah, the ambiguity of the English language.
gollark: The cats were pushing it.
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