Circle of the Woodshaper (5e Subclass)

Circle of the Woodshaper

Druids of the Circle of the Woodshaper have focus their efforts and studies on the plant life, trees and forests of the world. They have attuned with them so far so that they can even manipulate their growth with their own lifeforce. These druids tend to live far off in the forest surrounded by their fascinations. Druids of this circle want to protect nature from all that would seek to corrupt and destroy its precious sanctity.

Circle of the Woodshaper Spells
Druid LevelSpells
3rdbarkskin, spike growth
5thplant growth, speak with plants
7thgrasping vine, guardian of nature
9thcommune with nature, tree stride
Bonus Proficiency
Shape and bend wood to your will. Art by Jason Chan

Starting at the 2nd level, you are proficient in Nature. If you are already proficient, double the bonus.

Lifeshaper

Starting at the 2nd level, you gain the ability to shape the plant life around you:

Outside of Combat: After channelling for 1 minute, you can create a wooden or plant structure of the form your choosing within 60ft of you, of a size within a space up to 15ft long and 15ft high. You can retract the structure after another minute of channelling, otherwise it remains. The structure has an AC of 10 and had 10 hp.

Within Combat: You may use your action to restrain a creature with vine/roots within 30ft. The creature must succeed on a Strength saving throw or be restrained by the flora for as long as you concentrate on this ability. A creature restrained by the flora can use its action to do a Strength saving throw against your spell save DC. On success it frees itself. Concentration functions the same way spells with concentration do.

You can use this feature a number of times per long rest equal to your Wisdom Modifier. You cannot use this ability if there are no trees or plants around you.

Land's Stride

Starting at 6th level, moving through non-magical difficult terrain costs you no extra movement. You can also pass through non-magical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.

In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede Movement, such those created by the Entangle spell.

Lifeshaper: Additionally, you can now create wooden or plant structures of a size within a space up to 30ft long and 30ft wide. Your structures created this way now has 30 hp.

Flower Magic

Also starting at the 6th level, you can use your action to grow a flower within 30ft of you, that spreads magical pollen within a range of 5ft. Any creatures within than area are affected by the pollen. You may use this ability per short rest equal to your Wisdom Modifier.

Blinding Pollen: The affected creatures make a constitution saving throw or are blinded until the end of your next turn.

Poison Pollen: The affected creatures make a constitution saving throw or are poisoned until the end of your next turn.

Pheromone Pollen: The affected creatures make a wisdom saving throw or are charmed by you until the end of your next turn.

Sylvan Invocation

Starting at 10th level, you may awaken a plant or tree that you can touch in a ritual that takes 1 hour. It gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's but cannot speak. Your DM chooses stats appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree. The plant remains awoke for 4 hours or until dispelled. The awakened plant is charmed by you until you and your companions do anything harmful to it. When the ability is finished the plant reverts back to its original form. Use this ability once per long rest.

Spinose Adaption

Starting at 14th level, you may cast Wall of Thorns (wall of thorns) once per long rest without expending a spell slot. In addition, you may have your plants grow spines or thorns. If you would restrain or grapple an enemy with a plant you created, the thorns dig into that creature. At the end of the restrained creature’s turn, it takes 1d10 piercing damage.

Lifeshaper: Additionally, you can now create wooden or plant structures of a size within a space up to 60ft long and 60ft wide. Your structures created this way now has 50 hp.


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