Circle of Rage (5e Subclass)

Druids of the Circle of Rage are enforcer’s of nature’s wrath. Their order is typically seen during times of monster outbreaks. Many believe they unleash these outbreaks as punishment for abusing natural resources. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid.

Druid Subclass

Archdruids of the Circle of Rage can become truly frightening creatures when angered.

Some druids join the Circle of Rage out of hatred for the civilized world. They could have been betrayed by a loved one, cheated by someone in a position of power, etc. They often only find comfort in the presence of nature alone, and become aggressive when other humanoids approach, sometimes towards other druids.


Siege Wild Shape

When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.

Additionally, every monster you transform into has the siege feature, dealing double damage to structures.

Monster Forms

The rites of your circle grant you the ability to transform into monsters instead of normal animals. Starting at 2nd level, you can use your Wild Shape to transform into a Monstrosity class creatures with a challenge rating as high as 1. You ignore the Max. CR column of the Monstrosity table, but must abide by the other limitations there.

Starting at 6th level, you can transform into a monster with a challenge rating as high as your druid level divided by 3, rounded down.

Focused Rage

At 6th level, you can add your proficiency to rolls to hit while in Wild Shape if it is higher than that of the creature you turned into.

Fiend Wild Shape

At 10th level, you can expend two uses of Wild Shape at the same time to transform into a Fiend class creature.

Monstrous Influence

At 14th level, the anger of the wild flows through you to strike fear into the hearts of your enemies. You can cast Fear at will.


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