Child of Nature (3.5e Race)

Children of Nature

Personality

Children of Nature are usually playful and extremely friendly. Although, they can seem to be quite mischievous and sketchy.

Physical Description

A Child of Nature is simply a human with more accentuated features such as a larger bust or a more defined jawline.

Relations

Children of Nature have extremely good relations with many other cultures and races; except those that show disregard for nature (these tend to be evil races).

Alignment

Children of Nature are almost always chaotic. As for intentions, they are usually good, but they may vary as humans do.

Lands

Children of Nature usually take residence in forested areas and hidden alcoves of the world.

Religion

Children of Nature have a tendency to lean towards more nature-friendly religions.

Language

Children of Nature speak Sylvan and Common.

Names

A Child of Nature's name is usually derived from natural phenomenons and the likes.

e.g. Gale, Squall, Mint, Sky, Clementine, Ash, etc.

Racial Traits

  • -4 Strengh, +2 Constitution, +2 Intelligence, +2 Wisdom, and +4 Charisma: Children of Nature tend to be quite healthy and attractive, but they are somewhat less strong than other humans.
  • Fey: Naturally, a Child of Nature takes after their parents.
  • Medium
  • Child of Nature base land speed is 40 feet
  • Nature's Adaptation: a child of nature may grow/morph its appendages to grant it movement or sensory advantage a number of times per day equal to half a child of nature's level.
  • Wings (Ex): gains a 60ft fly(Average) speed
  • Gills and flippers (Ex): gains a 40 ft. Swim Speed and the ability to breath under water, but loses the ability to breath air during the duration
  • Scent (Ex): gain a 30 ft. scent range
  • digger (Ex): gain a 20 ft. Burrow speed but only through Dirt and sand and a 10 ft tremorsense but can't see outside that area at all
  • Bat Ears (Ex): gain a 60 ft. blind sense like a bat
  • Cold iron fear: as a fey outsider they get inflicted double damages from cold iron weapon.
  • Unearthly Grace, lesser (Su): A Child of Nature gains a bonus to saving throws (and a deflection bonus to AC) equal to half their charisma bonus (to a minimum of +1).
  • Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that a Child of Nature has a +6 racial bonus on the check. if its a druid add +6 to it
  • Charming (Ex): A Child of Nature gains a +4 bonus to all charisma checks and charisma-based skill checks.
  • Automatic Languages: Sylvan and Common. Bonus Languages: Any (except secret languages).
  • Favored Class: Sorcerer.

Vital Statistics

Table: Child of Nature Random Starting Ages
AdulthoodSimpleModerateComplex
16 years+2d4+4d6+6d8
Table: Child of Nature Aging Effects
Middle Age1Old2Venerable3Maximum Age
40 years100 years200 years+10d20 years
  1. At middle age, +1 to Str, Dex, and Cha.
  2. At old age, +2 to Str, Con, and Cha.
  3. At venerable age, -5 to all stats.
Table: Child of Nature Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male4' 10"+3d690 lb.× (5) lb.
Female4' 6"+2d870 lb.× (3) lb.



Back to Main Page 3.5e Homebrew Races

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