Chastise (5e Spell)

You unleash the power of your convictions to smite your enemies. The power takes the form of a colourful explosion of energy that leaps and ricochets, erupting from a point you can see within range and spreading out to a 20 foot radius sphere. The damage type varies, if you are Good, you may choose radiant, if you are Lawful, you may choose force, if you are Evil, you may choose necrotic, and if you are Chaotic, you may choose thunder.

Chastise
5th-level Evocation
Casting time: 1 action
Range: 100 feet
Components: V, S
Duration: Instantaneous

Each creature in the sphere must make a Charisma saving throw. A target takes 5d10 damage on a failed save, and half as much on a successful save. Those affected by this spell of the same alignment have advantage on the saving throw and those affected by the spell that are of the opposite alignment to you can not gain advantage on the saving throw for this spell.

At Higher Levels. When you cast this spell using a 6th level spell slot or higher, the damage increases by 1d12 per spell level.

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