Character Creation (Endhaven Supplement)

Advice on Character Creation

Take Advice

When creating your characters, you should understand what type of characters that the DM wants in his game. This will help the DM get the genre and feel that he wants to present in the game. You will also create a character appropriate to the game before you.

Act Heroic

D&D is an action oriented game. Your character will face a myriad of dangers. Your character must be willing to face those dangers. It is up to you to find that motivation for your character.

Focus on the Party

Your character wants to cooperate with others to achieve their goals. Team-oriented characters are the cornerstone of a party.

Backstory

Some back story is good for the character. Too much backstory leaves your character nowhere to grow. The best backstory is one that helps define your character, but still leaves you room to innovate about your character.

3D Alignment Chart

Instead of a two dimensional chart of Lawful to Chaotic and Good to Evil, add a third dimension of Honorable to Dishonorable.


Back to Main Page 3.5e Homebrew Campaign Settings Endhaven

gollark: *Our* universe has cold uncaring physics, which life, particularly intelligent life, can exploit like everything else if it researches them enough.
gollark: Thus, my probably horribly flawed way to categorize it is that magic is where the universe/setting is weirdly interested in sentient beings/life/humans/etc, and generally more comprehensible to them.
gollark: I was thinking about this a lot a while ago, and determined that magic wasn't really an aesthetic since there are a few stories which have basically everything be "magic" which does identical things to technology.
gollark: There isn't *that* much difference between "magic" and "weird physics".
gollark: I don't actually know what you could do with this *except* apioformize some cryptography.
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