Chaotically Charged (5e Feat)
Chaotically Charged
Prerequisites: The ability to cast spells
Your sheer magical power is chaotic and hard to control. You have 6 charges that are regained whenever you make a long rest. You can expend a charge to do either of the following:
- When a creature succeeds a saving throw vs a spell you cast this round, you can force it to reroll and take the new result. You must roll on the Magical Mishap table.
- You can cast a spell as if it were one spell slot higher up to a 9th level slot. You must roll on the Magical Mishap table.
Whenever you cast a spell, roll a d20. If the result of the roll is equal to or lower than the number of charges you've spent, or is a 1, roll on the Magical Mishap table.
Feel free to consult your GM for adding new magical mishaps to the table.
The GM should interpret the result on the table in a way that would lead to the most Fun.
1 | The spell you cast targets you instead. |
2 | The spell's effect becomes an illusion with no effect beyond any visuals it has. |
3 | A backlash of magic causes your hair to stand up on end, and permanently change to a random color. |
4 | The damage of the spell becomes a random damage type other than the damage it would normally deal, if applicable. |
5 | The spell fails to cast. You do not consume a spell slot. |
6 | Any effect or damage the spell has is halved, if applicable. |
7 | Charged lightning flies from your location, forcing you to make a ranged spell attacks against 3 random targets within 30 ft for 1d6 lightning damage each. |
8 | You are randomly affected by either enlarge/reduce for 1 minute. |
9 | After the spell's effect takes place, you swap locations with the target if it's a creature. |
10 | You and the target are knocked prone. |
11 | You forget all languages you know for 1 minute. |
12 | All spells you cast force you to roll on the Magical Mishap table for 1 minute. |
13 | The creature affected by the spell must make a Strength saving throw or be launched backwards 20 feet. |
14 | You gain a flight speed of 30 ft for 1 minute, or your existing flight speed is increased by 15 ft. |
15 | One of your lowest level available spell slots is consumed, but the spell you cast is treated as being cast one spell level higher. |
16 | The spell's area doubles in all dimensions, if applicable. |
17 | You gain 10 temporary hit points that last for 1 minute. |
18 | You are affected by the invisibility spell for 1 minute. |
19 | The spell's effect and damage is doubled, if applicable. |
20 | The spell you cast does not consume a spell slot |
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gollark: If you rely on the client to not do bad things, your application is *bound to fail*.
gollark: Maybe.
gollark: Plethora maybe?
gollark: Dan200 === bees
gollark: ···
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