Chaos Wine (3.5e Equipment)

Chaos Wine: This magical drink can be bottled most cheaply on Limbo or on. Brave thrill-seekers will often imbibe it, hoping to gain abilities. When a player drinks it, roll a D12 to see what happens. These items are individually priced as though cheep to make they are primarily a novelty for the, curious, board, power hungry or just plain insane, and sometimes they do it just to say they did.

This page was proposed for deletion on 12:07, 9 February 2021 (MST) because: Abandoned for over a year. (discuss).

If the above issues are not in the process of being addressed within 14 days, this page will be deleted. See also the deletion policy.

If it is obvious that this page should not be deleted or if this page has been fixed since this template was added, please remove this template. However please do not remove this template from pages you have created yourself. Instead, please discuss whether changes made to this page are sufficient to warrant removal of this template. Need a page deleted immediately? Use {{needsadmin}} instead! Why is my article up for deletion?
Administrators remember to check if anything links here and the page history (last edit) before deleting

Edit this Page | Articles which may get deleted

This page was marked as abandoned on 02:44, 6 September 2019 (MDT) because: Issue(s) unaddressed for over 5 years. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

This page is incomplete and/or lacking flavor. Reason: Needs creation costs and prerequisites, and market price


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs


D12 roll:

1: The drink tastes no different from water and has no effect.

2: The drink tastes like average wine (Fortitude DC 12 to avoid intoxication).

3: The drink is extremely strong (Fortitude DC 16 to avoid intoxication).

4: The drink is poison (Fort DC 18, 1D4 Con/1D6 Con).

5: The drink turns the character bright red for five hours.

6: The drinker contracts the disease mummy rot (Fort save 16 to resist)

7: The drinker gains a negative level.

8: The drinker falls unconscious and grows 1d6 inches

9: The drinker gains 4D6 temporary hit points, which last until the end of the week.

10: If the drinker is a spell-caster, they gain a permanent +1 bonus to their caster level, otherwise they shrink 1d4 inches.

11: The drinker gains the ability to cast Prismatic Ray once. This spell-like ability can't be recharged after it is used.

12: The character gains +2 to all abilities and gains 2 negative levels. (Will save DC 16 to avoid, must be made for each one)

CL {{{cl}}}; {{{prerequisites}}}


Back to Main Page 3.5e Homebrew Equipment Magical Wondrous Items

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.