Chaos Domain (5e Subclass)

Chaos Domain

You worship the unpredictable, and as such are able to control it. You sow the seeds of chaos and calamity where you stand, magic will bend to your chaotic reign.

Chaos Domain Spells
Cleric LevelSpells
1stdissonant whispers[1],
protection from evil and good
3rdmirror image, shatter
5thfear, magic circle
7thconfusion, hallucinatory terrain
9thanimate objects, mislead
Chaos Magic

Starting from when you choose this domain at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw once. After using this feature, the next time you cast a cleric spell of 1st level or higher, you can roll on the Wild Magic Surge table[2]. If you do so, you then regain use of this feature. You also regain use of this feature when you finish a long rest.

Channel Divinity: Incite Chaos

Starting from 2nd level, you can use your Channel Divinity to sow chaos into the magic of other creatures. As an action, choose one creature within 60 feet of you. The next time that creature casts a spell of 1st level or higher within the next minute, they roll on the Wild Magic Surge table.

Channel Divinity: Bend Luck

Starting from 6th level, you can use your Channel Divinity to twist fate. When another creature you can see makes an attack roll, ability check, or saving throw, you can use your reaction to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the creature's roll. You can use this feature after the creature rolls but before any effects of the roll occur.

Divine Strike

Starting from 8th level, once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, this extra damage increases to 2d8.

Controlled Chaos

Starting from 17th level, you gain more control over your chaos magic. When you roll on the Wild Magic Surge table, you can roll twice and use either roll.

References

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Back to Main Page 5e Homebrew Character Options Subclasses

  1. Player's Handbook pp.234
  2. Player's Handbook pp.104
gollark: Weird UUIDs.
gollark: Between the receiver and sender.
gollark: We can do trust pretty easily by requiring that distance be below 5.
gollark: *But* the receiver sends the sender the address over contactless.
gollark: How about: receiver generates temporary address, and sender sends transaction?
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