Changeling Warrior (3.5e Creature)

The creature in front of you seems to melt, it's features gradually resettling as an odd-looking humanoid with pointed ears.

Changeling, 1st Level Warrior
Size/Type: Medium humanoid (shapechanger)
Hit Dice: 1d8 (4 hp)
Initiative: +2
Speed: 30 ft.
Armor Class: 14, touch 12, flat-footed 12
Base Attack/Grapple: +1/-1
Attack: rapier +3 melee (1d6 18-20) or shortbow +3 ranged (1d6/x3)
Full Attack: rapier +3 melee (1d6 18-20) or shortbow +3 ranged (1d6/x3)
Space/Reach: 5 ft/5 ft
Special Attacks:
Special Qualities: shapechanger traits, lowlight vision, minor change shape, natural linguist.
Saves: Fort +2, Ref +2, Will -1
Abilities: Str 7, Dex 15, Con 10, Int 10, Wis 8, Cha 13
Skills: disguise +5, bluff +5.
Feats: Weapon Finesse
Environment: Northern Continent
Organization: pair, band (3-12) or clan (13-75 +50% non-combatants)
Challenge Rating: 1/2
Treasure: standard
Alignment: usually neutral
Advancement: by character class
Level Adjustment: +0
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More information...

The changeling clans, or kelashyi, as they call themselves, are wanderers who are tolerated by most peoples. Their home is their caravans and the road, and they have wandered the face of the Silver Lands for millenniums. The changelings have the ability to shift their forms, which is one of the reasons they are disliked by most people. Most changelings are between five and six feet tall.

Combat

Changelings are reluctant fighters, preferring to intimidate or bluff their opponents. When forced to fight, they fight defensively while assessing their chances of winning the fight. Changelings are not above running when they find themselves in a losing situation.

Minor Change Shape (Su): A changeling can alter their features at will to gain a +10 racial bonus on disguise checks. this ability works exactly like a disguise self spell, except the changeling cannot change clothing or equipment, there is no duration, and it is a transmution effect. Changing shape is a full round action which provokes attacks of opportunity.

Natural Linguist (Ex): speak language is always a class skill for changelings.



Back to Main Page 3.5e Homebrew Creatures CR 1/2
Back to Main Page 3.5e Homebrew Campaign Settings Rytha and Bas'Mera, The Silver Lands.

gollark: Well, my calendar says I'm free then. I assume we can feed in arbitrarily large amounts of resources?
gollark: What modpack?
gollark: In creative mode, or what?
gollark: AE2 autocrafting is *reasonably fast*, and it can run through complex trees of intermediate products without the hassle of a billion slower pipes.
gollark: No, AE2 is probably still better.
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