Champion of the Forest (3.5e Optimized Character Build)

Introduction

One of the wonderful things (among many others) about Tome of Battle is that it introduced the Superior Unarmed Strike feat. It allows one to build an effective unarmed combatant without having to take levels in monk, or get the aid of some magic implement. It doesn't allow a character to do as much damage as a monk of an equivalent level (nor should it), but it's better than the 1d3 damage with which you're saddled, otherwise.

That being said, the special benefit of Superior Unarmed Strike is that it also enhances a monk's unarmed strikes, so the temptation to take monk levels (or monk-like levels) is still there.

References

System Reference Document, Complete Champion (alternative barbarian class feature spiritual lion totem, fist of the forest), Complete Warrior (bear warrior, warshaper), Races of the Dragon (mighty wallop and greater mighty wallop), Tome of Battle (Snap Kick, Superior Unarmed Strike)

Game Rule Components

Spells, Powers, Soulmelds, Stances, etc...

Spells: (greater) mighty wallop.

Progression

Starting Ability Scores: Str 14, Dex 14, Con 14, Int 9, Wis 14, Cha 8.

Race: Human.

Starting Racial Traits:

  • bonus feat.
  • bonus skill points.
Champion of the Forest
ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
FortRefWill
1stranger 1+1+2+2+0Great Fortitude, Power AttackB, TrackB1st favored enemy +2, wild empathy
2ndranger 2+2+3+3+0Two-Weapon FightingVcombat style
3rdmonk 1+2+5+5+2Improved Unarmed StrikeB, Stunning FistB, Weapon Focus (unarmed strike)flurry of blows, unarmed strike1d6 unarmed damage
4thranger 3+3+5+5+3EnduranceBability score increase (Str 15)
5thranger 4+4+6+5+3animal companion, spells
6thranger 5+5+6+5+3Superior Unarmed Strike2nd favored enemy +4/+21d8 unarmed damage
7thranger 6+6/+1+7+6+4Improved Two-Weapon FightingVimproved combat style
8thbarbarian 1+7/+2+9+6+4fast movement, rage 1/dayability score increase (Str 16)
9thbear warrior 1+8/+3+11+6+4Extra Rage (rage)bear form (black)
10thbear warrior 2+9/+4+12+6+4
11thbear warrior 3+10/+5+12+7+5scent
12thbear warrior 4+11/+6/+1+13+7+5Extra Rage (rage)1d10 unarmed damage, ability score increase (Str 17)
13thbear warrior 5+12/+7/+2+13+7+5bear form (brown)2d8 Large unarmed damage (1d10 Medium base)
14thwarshaper 1+12/+7/+2+15+7+5morphic immunities, morphic weapons3d8 Huge unarmed damage (1d10 Medium base)
15thwarshaper 2+13/+8/+3+16+7+5Snap Kickmorphic body
16thwarshaper 3+14/+9/+4+16+8+6morphic reach4d6 Huge unarmed damage (2d6 Medium base), ability score increase (Str 18)
17thwarshaper 4+15/+10/+5+17+8+6morphic healing
18thfist of the forest 1+16/+11/+6/+1+19+10+6Improved Natural Attack (unarmed strike)AC bonus, fast movement, feral trance 1/day, primal living, unarmed damage6d8 Gargantuan unarmed damage (2d8 Medium base)
19thfist of the forest 2+17/+12/+7/+2+20+11+6uncanny dodge, untamed strike
20thfist of the forest 3+18/+13/+8/+3+20+11+7feral trance 2/day, scent, unarmed damage8d8 Gargantuan unarmed damage (2d10 Medium base), ability score increase (Str 19)

Other Components

Alternative Class Features: barbarian spiritual lion totem.

Highlights

+18 (base attack bonus), +14 (39 Str), +1 (Weapon Focus) 1 (size) = +32

  • unarmed strike +32/+27/+22/+17 (8d8+14) claw +26 (1d8+7) bite +26 (2d6+7)
  • unarmed strike +30/+25/+20/+15 (8d8+14) off-hand +30/+25 (8d8+7) bite +26 (2d6+7)
  • unarmed strike +28/+23/+18/+13 (8d8+14) Snap Kick +28 (8d8+21) off-hand +28/+23 (8d8+7) bite +24 (2d6+7)
  • unarmed strike +26/+26/+21/+16/+11 (8d8+14) Snap Kick +26 (8d8+21) off-hand +26/+21 (8d8+7) bite +22 (2d6+7) with flurry of blows

Munchkin-Size Me

unarmed strike +37/+37/+32/+27/+22 (16d8+25) Snap Kick +37 (16d8+35) off-hand +37/+32 (16d8+15) bite +33 (8d6+15) with flurry of blows

The alternative barbarian class feature spiritual lion totem grants the pounce ability in place of fast movement, but from an RP perspective, your DM may question why a character with the lion totem transforms into a bear.

If your DM doesn't impose damage-by-size cap, you can increase your damage up to Colossal++:

  • 2d10 Medium
  • 4d8 Large (brown bear)
  • 6d8 Huge (mighty wallop)
  • 8d8 Gargantuan (greater mighty wallop 8th-level caster)
  • 12d8 Colossal (greater mighty wallop 12th-level caster)
  • 16d8 Colossal+ (Improved Natural Attack)
  • 24d8 Colossal++ (morphic weapons)

At the cost of an XP penalty from 4th-level on, Weapon Focus, and Snap Kick, You can use an orc instead of a human and have the feat Headlong Rush to do double damage with a charge, and since you have the pounce ability, you'll be able to do a full attack. The +4 to Strength doesn't hurt either.

unarmed strike +42/+42/+37/+32/+27 (48d8+54) off-hand +42/+37 (48d8+32) bite +39 (16d6+32) with charge and flurry of blows

If you don't want the XP penalty, you'll have to give up levels of ranger (and thereby giving up Improved Two-Weapon Fighting).

Add a flaw or two to pick up some feats early, and you can get Ascetic Hunter (Complete Adventure), which stacks your ranger and monk levels to determine unarmed damage.

Side Notes

DM Counters

May not allow the alignment change required for monk/barbarian builds.

Miscellaneous



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