Champion, 4th Variant (5e Subclass)

Champion, Variant (Improved)

Martial Subclass

This is, in my opinion, an improved version of the champion fighter.

gollark: That would be 49% or so at most, which is more, although you then run into the issue of "how do you make that many electric cars" and "is there even that much lithium".
gollark: ... unless you want nuclear cars which I have to say would be very cool.
gollark: I mean, yes, nuclear good, but it would only work for the "electricity and heat production" and "other energy" segments.
gollark: What? No, 35% or so can, at most.
gollark: I'm not sure what you would do about it without scaling down beef production a lot, which would make people unhappy, since I don't really know much about how farming works at large scales.

Improved Critical

Beginning when you choose this subclass at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

Remarkable Athlete

Starting at 7th level, Whenever you roll Athletics, Acrobatics or Initiative you count a roll of 7 or lower as a 8.

Well Trained Body

At 10th level,

  • Your movement speed is increased by 10 feet.
  • The amount of time you can hold your breath is doubled.
  • The amount of time it takes you to finish a long rest is halved.
  • Your Jumping distance is doubled.

Superior Critical

Starting at 15th level, your weapon attacks score a critical hit on a roll of 18-20.

Survivor

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don't gain this benefit if you have 0 hit points.


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