Champion, 4th Variant (5e Subclass)
Champion, Variant (Improved)
Martial Subclass
This is, in my opinion, an improved version of the champion fighter.
gollark: That would be 49% or so at most, which is more, although you then run into the issue of "how do you make that many electric cars" and "is there even that much lithium".
gollark: ... unless you want nuclear cars which I have to say would be very cool.
gollark: I mean, yes, nuclear good, but it would only work for the "electricity and heat production" and "other energy" segments.
gollark: What? No, 35% or so can, at most.
gollark: I'm not sure what you would do about it without scaling down beef production a lot, which would make people unhappy, since I don't really know much about how farming works at large scales.
Improved Critical
Beginning when you choose this subclass at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.
Remarkable Athlete
Starting at 7th level, Whenever you roll Athletics, Acrobatics or Initiative you count a roll of 7 or lower as a 8.
Well Trained Body
At 10th level,
- Your movement speed is increased by 10 feet.
- The amount of time you can hold your breath is doubled.
- The amount of time it takes you to finish a long rest is halved.
- Your Jumping distance is doubled.
Superior Critical
Starting at 15th level, your weapon attacks score a critical hit on a roll of 18-20.
Survivor
At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don't gain this benefit if you have 0 hit points.
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