Champion, 4th Variant (5e Subclass)

Champion, Variant (Improved)

Martial Subclass

This is, in my opinion, an improved version of the champion fighter.

gollark: "This is the dodecahedral fallacy" is a quicker way to explain issues with an argument without having to manually transfer all the context and fallacy stuff.
gollark: I like how we moved onto bizzare highly metalevel arguing.
gollark: I vaguely understand them after looking at the kinds of various things.
gollark: Fallacy no longer sounds like a real word.
gollark: Muahahaha semantic satiation.

Improved Critical

Beginning when you choose this subclass at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

Remarkable Athlete

Starting at 7th level, Whenever you roll Athletics, Acrobatics or Initiative you count a roll of 7 or lower as a 8.

Well Trained Body

At 10th level,

  • Your movement speed is increased by 10 feet.
  • The amount of time you can hold your breath is doubled.
  • The amount of time it takes you to finish a long rest is halved.
  • Your Jumping distance is doubled.

Superior Critical

Starting at 15th level, your weapon attacks score a critical hit on a roll of 18-20.

Survivor

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don't gain this benefit if you have 0 hit points.


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