Cephalon (3.5e Race)

This page was marked as abandoned on 12:25, 6 February 2021 (MST) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

This page is incomplete and/or lacking flavor. Reason: Missing Vitals.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Cephalon

Personality

People think of octopus-tentacle-people in Dungeons and Dragons and they think Mind Flayers and Aberrations.  Nature came up with tentacles long before Lovecraft branded them evil tendrils of madness.  The Cephalon are an odd little people.  Nothing about them is rigid, right down to their lack of joints or bone structure.  There is no clear, consistent hierarchy or division of social roles.  A city is more like a place where a lot of them happen to be living.  Naturally, they feel pretty at home squeezing into another race's society and flinging themselves into an adventure.  They just may not ever get the social significance of handshakes.  These cerebral, whimsical introverts are so wrapped up in their own heads that they don't give as much thought to the affect they have on others. 

Physical Description

Cephalon are humanoid octopi - more octopi than humanoid. A pair of disc-like eyes bore out from their glassy lenses on a face of tender flesh. For variety, some have a short series of tentacles that serve as prehensile hair, others end up with tentacles for moustaches or beards. The face parts above the mouth, splitting to let a small beak frown pensively within. Clothed, they look a few steps away from human; their limbs don't just bend at the elbows and knees, but kink and twist wherever they like. Each hand and foot is a pair of tentacles reaching from the end of a sleeve. This certainly makes people more comfortable than seeing them in something more form-fitting, where "four limbs" seemed like a mere suggestion. Among their own kind, the less-armored types can wear whatever the hell they want. They stand about as tall as a man, but with more variation, and are as light as an elf.

Alignment

Usually Nonlawful.

Lands

You mean seas?

Religion

Don't say Cthulhu, that's a stereotype.

Language

Cephalon.

Names

Whelk, Shem, Limpit, Octain, Squim, Schlur, Baulb.

Racial Traits

  • +2 Dexterity, 2 Constitution.
  • Abberation (Aquatic).
  • Size: Medium.
  • Cephalon base land speed is 30 feet: swim speed is 30 feet.
  • Water-breathing - Brief (in air, can hold its breath as long as its Constitution score.)
  • Multitask (Ex): the player technically has 8 limbs, 2 in each sleeve, but needs 2 to operate a weapon or other heavy or detail-oriented object.  Performing tasks with 5 limbs  or more takes a Will save (5 for light & simple, to 20 for heavy and complex.)  It requires 4 unoccupied limbs to stay floating in place, or else it moves at half speed and loses its bonus to Dexterity.  It can hold, but not operate, smaller things separately (dagger size or less).  
  • The player has +1 on Two-Weapon Fighting, but takes the other usual penalties to it.

Can learn Improved Grapple and Improved Disarm without the prerequisites. Due to their physiology, Heavy Armor feels unnatural, and the usual penalties for wearing it are increased by 2. Players gain a +2 to impersonate a Mind Flayer, which either terrifies people or almost gets you killed - sometimes both. 

  • +2 to impersonate a Mind Flayer, which either terrifies people or almost gets you killed - sometimes both.
  • +4 to Climb; always treat it as a class skill.
  • +2 on Escape Artist checks; always treat it as a class skill.  Can squeeze through spaces as if it were a number of sizes smaller equal to its Dexterity modifier.
  • Slow Grip: +2 to prolonged Strength checks, including Grapple, on the second round and all rounds thereafter. 

Creatures from the Nautilus Campaign (by Abe Clabby) have access to a pool of Racial Feats, which for Cephalon includes:

  • Feat: Leg Hands (Dex 13): can use feet interchangeably with hands to hold things, assuming it has no boots. The usual penalties apply to multiweapon fighting  and other multitasking, The feet can move and activate items, draw and use weapons, and do whatever else hands can do. If disarmed from its hands,  it's feet can catch the weapons as it falls with a DC10 Reflex check. 
  • Feat: Muscle Flesh (Str 13) : being composed mostly of muscle, a player can contract it to seal slashing and piercing wounds. This grants it temporary hit points  equal to its character level.  To maintain them, it must clench its body, taking a -2 to combat and Str- or Con-related actions.
  • Feat: Squid Finger: gains two long tentacles with 10 foot reach, but- 2 on attack rolls (other than touch attack, which can be rolled without penalty).  Other than touch attacks, they can only wield light weapons in combat .
  • Feat: Superior Squid Finger (requires Squid Finger, attack bonus +7): the long tentacles become especially adept.  They can now perform  tasks as well as hands can, and can do special attacks such as disarming, tripping or initiating grapple.
  • Automatic Languages: Common, Cephalon. Bonus Languages: Aquan.
  • Favored Class: Wizard.

Vital Statistics

Table: Random Starting Ages
AdulthoodSimpleModerateComplex
years+++
Table: Aging Effects
Middle Age1Old2Venerable3Maximum Age
yearsyearsyears+ years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male' "+lb.× () lb.
Female' "+lb.× () lb.

Back to Main Page 3.5e Homebrew Races

gollark: How does it detect muons?
gollark: You just have two particles where, if one has property X, the other is known to have the opposite property, is my very limited understanding.
gollark: I don't think that's how entanglement works either.
gollark: I think these are more targeted at computer things where you can deal with piecewise functions or whatever more easily, but still interesting.
gollark: https://datagenetics.com/blog/july12019/index.html
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.