Celestial Polar Bear (3.5e Creature)


These long, lean carnivores are slightly taller than brown bears.

Celestial Polar Bear
Size/Type: Large Magical Beast (Extraplanar)
Hit Dice: 8d8+32 (68 hp)
Initiative: +1
Speed: 40 ft. (8 squares), swim 30 ft.
Armor Class: 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +6/+18
Attack: Claw +13 (1d8+8)
Full Attack: 2 claws +13 melee (1d8+8) and bite +8 melee (2d6+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Low-light vision, scent, Darkvision 60 ft., Resistance to acid, cold, and electricity 10, Spell Resistance 13, Damage Reduction 5/magic
Saves: Fort +10, Ref +7, Will +3
Abilities: Str 27, Dex 13, Con 19, Int 3, Wis 12, Cha 6
Skills: Hide –2*, Listen +5, Spot +7, Swim +16
Feats: Endurance, Run, Track
Environment: Cold plains in any good-aligned plane
Organization: Solitary or pair
Challenge Rating: 6
Treasure: None
Alignment: Always good (any)
Advancement: 9–12 HD (Large)
Level Adjustment:

Combat

Polar bears fight just as brown bears do.

Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.

Improved Grab (Ex): To use this ability, a polar bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Skills: A polar bear has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A polar bear’s white coat bestows a +12 racial bonus on Hide checks in snowy areas.

SEE WIKIPEDIA ENTRY: Polar bear



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