Cazador (Fallout Supplement)
Cazador | |
---|---|
Size and Type: | Medium Vermin |
Hit Dice: | 7d8+35 (63 hp) |
Mas: | +20 |
Initiative: | +12 |
Speed: | fly 40 ft. perfect |
Defense: | 19 (+1 Natural, +8 Dex), touch 18, flat-footed 11 |
Base Attack/Grapple: | +6/+1/+9 |
Attack: | +15 melee (1d6+4, Stinger plus poison) |
Full Attack: | +15/+10 melee (1d6+4, Stinger plus poison) |
Space/Reach: | 5 ft by 5 ft/5ft |
Special Qualities: | Poison, Hive mind, Dark Vision 60 ft |
Saves: | Fort +16, Ref +14, Will +4 |
Abilities: | Str 16, Dex 26, Con 20, Int 1, Wis 14, Cha 4 |
Skills: | Spot +10 |
Feats: | Improved Initiative, Weapon Focus (Stigner), Weapon Finesse (Stinger) |
Possessions: | None |
Organization: | — |
Challenge Rating: | 8 |
Allegiances: | None |
Advancement: | 9-12(large) |
Level Adjustment: | — |
Combat
Upon sight of a prey they spring into action which alert other nearby cazadors then they swarm the victim and relentlessly stab it with their venomous stinger until death occurs.
Poison(Ex): Fort DC 21, Initial 1d6 Con and 1d6 Dex damage, Secondary 1d6 Con and 1d6 Dex damage.
Hive mind(Ex):All Cazadors within 50 miles of each other are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No Cazadors in a group are considered
flanked unless all of them are.
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