Cazador (Fallout Supplement)

Cazador
Size and Type: Medium Vermin
Hit Dice: 7d8+35 (63 hp)
Mas: +20
Initiative: +12
Speed: fly 40 ft. perfect
Defense: 19 (+1 Natural, +8 Dex), touch 18, flat-footed 11
Base Attack/Grapple: +6/+1/+9
Attack: +15 melee (1d6+4, Stinger plus poison)
Full Attack: +15/+10 melee (1d6+4, Stinger plus poison)
Space/Reach: 5 ft by 5 ft/5ft
Special Qualities: Poison, Hive mind, Dark Vision 60 ft
Saves: Fort +16, Ref +14, Will +4
Abilities: Str 16, Dex 26, Con 20, Int 1, Wis 14, Cha 4
Skills: Spot +10
Feats: Improved Initiative, Weapon Focus (Stigner), Weapon Finesse (Stinger)
Possessions: None
Organization:
Challenge Rating: 8
Allegiances: None
Advancement: 9-12(large)
Level Adjustment:

Combat

Upon sight of a prey they spring into action which alert other nearby cazadors then they swarm the victim and relentlessly stab it with their venomous stinger until death occurs.

Poison(Ex): Fort DC 21, Initial 1d6 Con and 1d6 Dex damage, Secondary 1d6 Con and 1d6 Dex damage.

Hive mind(Ex):All Cazadors within 50 miles of each other are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No Cazadors in a group are considered

flanked unless all of them are.


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