Cazador, Young (Fallout Supplement)

Cazador Young
Size and Type: Small Vermin
Hit Dice: 4d8+12 (28 hp)
Mas: +16
Initiative: +10
Speed: fly 30 ft. perfect
Defense: 17 (+1 size, +6 Dex), touch 16, flat-footed 11
Base Attack/Grapple: +3/+4
Attack: +10 melee (1d4+1, Stinger plus poison)
Full Attack: +10 (1d4+1, Stinger plus poison)
Space/Reach: 5ft by 5ft/5ft
Special Qualities: Poison, Hive mind, Dark Vision 60 ft
Saves: Fort +13, Ref +11, Will +3
Abilities: Str 12, Dex 22, Con 16, Int 1, Wis 14, Cha 4
Skills: Spot +6
Feats: Improved Initiative, Weapon Finess (Stinger)
Possessions: None
Organization:
Challenge Rating: 4
Allegiances: None
Advancement: None
Level Adjustment:

Combat

Traveling adventurers should be wary of their sights because if a youngling get riled up, it emit shriveling noises with their wings that attract nearby adults then they will even help them sting their prey by flanking it.

Poison(Ex): Fort DC 15, Initial 1d3 Con and 1d3 Dex damage, Secondary 1d3 Con and 1d3 Dex damage.

Hive mind(Ex):All Cazadors within 50 miles of each other are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No Cazadors in a group is considered

flanked unless all of them are.


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