Cave of the Black Hammer (5e Quest)

Adventure Background

This game can be run in most any D&D 5e setting or other RPG system with some editing.

In a small mining town called Darkstone (or whatever town you replace it with) you are hired by a dark haired LN dwarf named Gorge Blackhorn. Gorge was a miner until he lost both arms and an eye uncovering a rich copper vein. His missing arms were replaced with metal forks and his eye was replaced with a marble. He bought most of the land which is now Darkstone and ran the town as a copper mine which has run dry. While his miners sought out a new vein they unearthed a natural cavern. The problem is that strange sound has come from the entry and the paranoid miners fear its an evil spirit. Gorge wants you to investigate.

Inside the cave is an unusual catacomb leading to a large open cavern. The high walls are mounted by enormous shelf fungi as big as a house on these live peaceful Myconids. On the ground are mud huts inhabited by highly intelligent Quaggoth who have formed a symbiotic relationship with the Myconids and the Kuo-Toa that live in the black water beneath. A fungus topiary stands in the center of the strange city known as Greenmoon, the monument depicts Chief Jin the ancient patriarch of the Quaggoth who freed them the Myconids and the Kuo-Toa from the Duregar slaver known as BlackHammer. The obsidian hammer wielded by the Duregar is now clutched by Jin’s image.





























































































































































































































































































































































































































































Overview

<- Since it’s unlikely the party has someone who speaks Quaggoth or Kuo-Toa have the shaman offer a bite of a magic fish that has the game effect of a comprehend language spell. The Quaggoth chief will explain the topiary and will describe a spirit that’s haunting the cave. Upon further investigation the party learns the Duregar slavers ghost haunts his ancient hammer. The hammer is an artifact (see features below for details) the only way to free the cave of the spirit is to strike down the Duregar ghost with his own obsidian hammer. ->

Hook

<- If your party is in the Underdark of Faerun this adventure can be placed there or in a subterranean home brew setting. Possible hooks include a member of the party being native to Greenmoon. ->

Stage

<- The village of Darkstone,

This small mining town consists of a governors lodge, a blacksmiths, a tavern and a trading post surrounded by shacks housing the local miners. It’s almost always cloudy and cold but dry as the dust in the wind from the mine. The only plant life is the occasional dried up weed patches and dead grass.

The “city” of Greenmoon,

This settlement is named after the huge green glowing fungi on the cavern ceiling, it’s home to the three races listed above and is filled with shelf fungi and mud huts. The city surrounds a huge body of water which appears as black glass when you gaze across its stillness. The three primitive races live in harmony despite the differences between them because of the history of the founding chief, the great Quaggoth Jin. ->

Step or Location

<- Darkstone encounters Dusty throat tavern, This is where you meet Governor Gorge and receive your quest. This tavern evokes a western saloon feel in a high fantasy setting. Consider a duel in the streets or another western cliche.

Greenmoon encounters Meeting the natives, The natives are welcoming to non Dwarf/Duregar adventurers and share information and resources freely. They all (except the kuo toa) want the spirit destroyed. The kuo toa want the spirit to be harnessed and build shrines for it. Use wraith stats for the spirit. ->

Features

<- Obsidian Hammer artifact, very rare, hammer, The hammer has 10 charges it gains 1d10 every night at midnight. It can cast the stone shape spell for one charge. It normally does 2d10+str/B damage. ->

Inhabitants

<- Darkstone Inhabitants Dwarves and a few Half Orcs. Greenmoon Inhabitants Myconids, Quaggoth and Kuo toa. ->

Developments

<- If you fail or ignore the request to fight the spirit both Greenmoon and Darkstone will fall into ruin. If you succeed Gorge will give you an acre of land each and the natives will give you the rewards below. ->

Treasure

<- From the Myconids you each receive a fungus sombrero which is worth 50gp each if sold as local art, or a +1 charisma -1 stealth while wearing. From the Kuo-Toa you each receive a stone necklace with four dried tentacles hanging from it worth 100gp as local art, or a +2 cha. From the Quaggoth you receive the Obsidian Hammer. ->

Conclusion

<- This adventure can be inserted in any setting so the consequences depend on the setting you choose. ->


Wendigo (talk) 20:02, 22 November 2018 (MST)


Back to Main Page 5e Homebrew Quests

gollark: At the same time or not?
gollark: If it's in green anyway.
gollark: Ah, it looks very hackery, you see.
gollark: processor : 0vendor_id : AuthenticAMDcpu family : 23model : 1model name : AMD Ryzen 3 1200 Quad-Core Processorstepping : 1microcode : 0x800111ccpu MHz : 3410.279cache size : 512 KBphysical id : 0siblings : 4core id : 0cpu cores : 4apicid : 0initial apicid : 0fpu : yesfpu_exception : yescpuid level : 13wp : yesflags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt pdpe1gb rdtscp lm constant_tsc rep_good nopl nonstop_tsc cpuid extd_apicid aperfmperf pni pclmulqdq monitor ssse3 fma cx16 sse4_1 sse4_2 movbe popcnt aes xsave avx f16c rdrand lahf_lm cmp_legacy svm extapic cr8_legacy abm sse4a misalignsse 3dnowprefetch osvw skinit wdt tce topoext perfctr_core perfctr_nb bpext perfctr_llc mwaitx cpb hw_pstate sme ssbd sev vmmcall fsgsbase bmi1 avx2 smep bmi2 rdseed adx smap clflushopt sha_ni xsaveopt xsavec xgetbv1 xsaves clzero irperf xsaveerptr arat npt lbrv svm_lock nrip_save tsc_scale vmcb_clean flushbyasid decodeassists pausefilter pfthreshold avic v_vmsave_vmload vgif overflow_recov succor smcabugs : sysret_ss_attrs null_seg spectre_v1 spectre_v2 spec_store_bypassbogomips : 6989.20TLB size : 2560 4K pagesclflush size : 64cache_alignment : 64address sizes : 43 bits physical, 48 bits virtualpower management: ts ttp tm hwpstate eff_freq_ro [13] [14]
gollark: I mean, you might accidentally hack into the pentagon, and then if you hit the virtual firewall they'll backtrace your IP with visual basic.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.