Cavalier (4e Paragon Path)
Cavalier
“ | For the glory of battle, Charge! | ” |
Prerequisite: Fighter, Paladin, or Warlord
You represent the ultimate in combat warfare. Your charge is among the most devastating weapons any culture can hope to field. Often you command from your steed in open battle against your enemies and charge first into the fray with valor and steel. Your combat skills rely heavily on mobility, harrying your opponents with quick passes through their lines to scatter their defense. When room restricts your movement, you charge into their ranks and hack at them from your mighty mount, giving you an advantage against lower adversaries.
Cavalier Path Features
- Mounted Weapon Bonus (11th Level): You gain a +2 bonus on attack and damage rolls when using a polearm or heavy blade while mounted.
- Cavalier’s Action (11th Level): When you spend an action point to make an attack and if you're mounted, your mount can also make a basic melee attack against an opponent adjacent to you.
- Cavalier’s Bond: (16th Level): When you are mounted, you cannot be immobilized and you and your mount receive a +1 bonus to saving throws.
Cavalier's Exploits
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gollark: I don't think you can give this system many powers unless you just handwave it as magic nanobots or something.
gollark: For the other things, I mean.
gollark: Some trees contain power distribution for them.
gollark: Only very buggy sensor nodes would do things if you danced.
gollark: They do not. You would need to use the API properly, not just randomly dance.
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