Cavalier (4e Paragon Path)
Cavalier
“ | For the glory of battle, Charge! | ” |
Prerequisite: Fighter, Paladin, or Warlord
You represent the ultimate in combat warfare. Your charge is among the most devastating weapons any culture can hope to field. Often you command from your steed in open battle against your enemies and charge first into the fray with valor and steel. Your combat skills rely heavily on mobility, harrying your opponents with quick passes through their lines to scatter their defense. When room restricts your movement, you charge into their ranks and hack at them from your mighty mount, giving you an advantage against lower adversaries.
Cavalier Path Features
- Mounted Weapon Bonus (11th Level): You gain a +2 bonus on attack and damage rolls when using a polearm or heavy blade while mounted.
- Cavalier’s Action (11th Level): When you spend an action point to make an attack and if you're mounted, your mount can also make a basic melee attack against an opponent adjacent to you.
- Cavalier’s Bond: (16th Level): When you are mounted, you cannot be immobilized and you and your mount receive a +1 bonus to saving throws.
Cavalier's Exploits
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gollark: Plus Nuclear Chaotic Armor, obviously.
gollark: Yes. WIth maximum balance.
gollark: I think lots of people *don't* like it but it just gets shoved in.
gollark: "integrations"
gollark: "Ahahahaha I'll just add a boss which INSTANTLY KILLS YOU but then make my armor protect from that"
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