Catfolk Names (The Golden Tower Supplement)

Alright, so your players have chosen to take the level adjustment penalty for catfolk characters. They have chosen human, elven or dwarven names, whatever suits them. Now they must choose a tribal name.

Why a tribal name? A tribal name is an integral part of the catfolk culture. It allows a player to flesh out their catfolk character. There are two ways to generate a catfolk name: freestyle creation or by following the table below.

Freestyle Creation

Catfolk names generated through freestyle creation are determined by choosing a transitive verb or adjective for the first name. The second name is always a noun. See the examples below:

  • Shining Cloud
  • Losing Battle
  • Twirling Sand
  • Spinning Sky
  • Red Stone
  • Dancing Flower
  • Foolish Cactus

By Table

The table below was created using the "Translated Indian Name Table" in Knights of the Dinner Table #130, with modifications. Roll a d4 for a name pattern and a d20 to get a result.

1d4Translated Indian Name Formulae
1(A)ing (B)
2(D)(B)
3(A)ing (C)
4(D)(C)
1d20ABCD
1ChargeWolfArrowYellow
2DanceRatWindWise
3FallSnakeBoneWhite
4HuntTigerBushUgly
5JumpScorpionCactusSwift
6KickRabbitCloudSpirit
7LaughHyenaFireSharp
8TwirlHorseSkyRed
9RunHogSpearLong
10RushHawkDuneLittle
11StingFoxKnifeMagic
12ShineLizardOasisHandsome/Beautiful
13SteepEagleShadowGreen
14SpinDeerMountainFoolish
15StandCoyoteSandBroken
16StumbleBullFlowerBlue
17LoseMouseStoneBlind
18ThunderBirdStreamBlack
19WalkTokenTreeBig
20WanderBearWater#(1d10)

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