Capturing (Rule)

Inaccurate but Quick

D20 DC D20 DC D20 DC
Bulbasaur26Meowth1Exeggcute1
Ivysaur26Persian1Exeggutor26
Venusaur26Psyduck9Cubone9
Charmander26Golduck22Marowak22
Charmeleon26Mankey9Hitmonlee26
Charizard26Primeape22Hitmonchan26
Squirtle26Growlithe9Lickitung26
Wartortle26Arcanine22Koffing9
Blastoise26Poliwag1Weezing24
Caterpie1Poliwhirl17Rhyhorn17
Metapod17Poliwrath26Rhydon24
Butterfree26Abra8Chansey27
Weedle1Kadabra19Tangela26
Kakuna17Alakazam26Kangaskhan26
Beedrill26Machop10Horsea5
Pidgey1Machoke1Seadra22
Pidgeotto17Machamp26Goldeen5
Pidgeot26Bellsprout1Seaking24
Rattata1Weepinbell17Staryu5
Raticate17Victreebel26Starmie24
Spearow1Tentacool9Mr. Mime26
Fearow1Tentacruel24Scyther26
Ekans1Geodude1Jynx26
Arbok1Graveler17Electabuzz26
Pikachu9Golem26Magmar26
Raichu22Ponyta9Pinsir26
Sandshrew1Rapidash24Tauros26
Sandslash1Slowpoke9Magikarp1
Nidoran♀4Slowbro22Gyarados26
Nidorina17Magnemite9Lapras26
Nidoqueen26Magneton24Ditto27
Nidoran♂4Farfetch'd26Eevee26
Nidorino17Doduo9Vaporeon26
Nidoking26Dodrio26Jolteon26
Clefairy13Seel9Flareon26
Clefable28Dewgong22Porygon26
Vulpix9Grimer9Omanyte26
Ninetales22Muk22Omastar26
Jigglypuff11Shellder9Kabuto26
Wigglytuff26Cloyster24Kabutops26
Zubat1Gastly9Aerodactyl26
Golbat1Haunter1Snorlax28
Oddish1Gengar26Articuno30
Gloom17Onix26Zapdos30
Vileplume26Drowzee9Moltres30
Paras9Hypno22Dratini26
Parasect22Krabby5Dragonair26
Venonat9Kingler24Dragonite26
Venomoth22Voltorb9Mewtwo30
Diglett1Electrode24Mew26
Dugtrio26

Accurate but Time-Taking

Capture Rate

Higher capture rates mean Pokemon is easier to catch.

Catch Rate Formula
  • HPmax: number of hit points the Pokémon has at full health
  • HPcurrent: number of hit points the Pokémon has at the moment
  • rate: catch rate of the Pokémon
  • bonusball: multiplier for the Poké Ball used (1 for Poké Ball, 1.5 for great ball, 2 for ultra ball)
  • bonusstatus: multiplier for any status condition the Pokémon has (2 for sleep and freeze, 1.5 for paralyze, poison, or burn, and 1 otherwise).

If a > 255, catch is automatically success.

Otherwise...

Shakes

Shake Probability

b = 1048560 / sqrt(sqrt(16711680/a))

Divisions and square roots all round down to the nearest integer.

Shake Checks

Random number between 0 and 65535 (inclusive) >= b -> check fails

Preform 4 more checks, if all four checks succeed then the pokemon is caught

Rate Calculator


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gollark: However, this is inefficient. If you want to serve 12904172408718240 concurrent connections, you don't want to have one thread for each, especially if each one isn't used that much.
gollark: You simply do a thing, and wait for it to finish, in your thread.
gollark: That is the normal uncool kind of IO.
gollark: So, synchronous IO.
gollark: This isn't Rust, this is a Rust library, and what?
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