Cantrip (3.5e Feat)
Cantrip [Magical]
3e Summary::Allows you to use 0-level arcane spells.
Prerequisite: Int 13, Knowledge (Arcana) 1 rank
Benefit: This feat grants you the ability to understand up to your Intelligence modifier's worth of cantrips, i.e. 0-level arcane spells. You still must locate and be trained in these spells. Regardless of the number of cantrips learned only one may be cast per day, and you must rest and memorize the cantrip as a wizard normally does, and suffers all appropriate penalties (e.g. spell failure chance due to armor).
Special: This feat may be taken multiple times; however, no additional cantrips can ever be learned (past the individual's Intelligence modifier). Each additional time this feat is taken, the caster may prepare one additional cantrip per day for casting. The total maximum number of cantrips that can be cast in a single day (regardless of the number of times this feat is taken), is also limited to the caster's intelligence modifier.
- Revised by the Netbook of Feats Review Board
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- Author: Bradley H. Bemis Jr. © Bradley H. Bemis Jr. 2000 This feat is from the NBoF, please see NBoF Credits.
Overall | Purp | Pow | Port | Comp | Rule |
---|---|---|---|---|---|
Property:3e NBoF Rating::4.04 | 4.50 | 4.50 | 4.80 | 3.80 | 2.60 |
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