Calculating Weapon Value (Fallout Supplement)

50 caps per 1d6 of damage * weapon rarity (1= common, 1.25=uncommon, 1.5=rare, 1.75=very rare, 2.5=legendary) * 1.25 Merchant Markup

Example: PL 8 MFC 10/shot Heavy Weapon (Exotic Weapons Proficiency (Energy Weapons))

Damage3d12 Magazine30 Int
Critical20 SizeLarge
Damage TypeEnergy Weight8 pounds
Range Increment75 feet Purchase DC575 Caps
Rate of FireA RestrictionVery Rare, West Coast

An effective formula for calculating weapon value


3d12 = 6d6 (36 Max damage)
Rarity: Very Rare = 1.75
Sell Value = (6*50) * 1.75 = 575 Caps



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