Calculating Weapon Value (Fallout Supplement)
50 caps per 1d6 of damage * weapon rarity (1= common, 1.25=uncommon, 1.5=rare, 1.75=very rare, 2.5=legendary) * 1.25 Merchant Markup
Example:
PL 8 MFC 10/shot Heavy Weapon (Exotic Weapons Proficiency (Energy Weapons))
Damage | 3d12 | Magazine | 30 Int |
Critical | 20 | Size | Large |
Damage Type | Energy | Weight | 8 pounds |
Range Increment | 75 feet | Purchase DC | 575 Caps |
Rate of Fire | A | Restriction | Very Rare, West Coast |
An effective formula for calculating weapon value
3d12 = 6d6 (36 Max damage)
Rarity: Very Rare = 1.75
Sell Value = (6*50) * 1.75 = 575 Caps
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→ Campaign Settings → Fallout → Equipment → Weapons
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