Bunbun Defender (3.5e Creature)
Bunbun defenders are tough Earth-bound defenders, who grab enemies to protect their allies.
Bunbun Fighter | |
---|---|
Size/Type: | Tiny Elemental |
Hit Dice: | 17 (17d8+48(124 HP) hp) |
Initiative: | +1 |
Speed: | 30ft |
Armor Class: | 33, touch 20, flat-footed 32 |
Base Attack/Grapple: | 18/18 |
Attack: | 1 Grabbing Tentacle 1d10 (+1d20+21 vrs Ref), Pull Adj. |
Full Attack: | 7 x Grabbing Tentacle 1d10 (+1d20+25 vrs Ref), Pull adj. |
Space/Reach: | 1/35 |
Special Attacks: | Applied Earth |
Special Qualities: | DR 10/- |
Saves: | Fort +19, Ref +5, Will +10 |
Abilities: | Str 10, Dex 16, Con 14, Int 18, Wis 10, Cha 10 |
Skills: | Concentration +21, Craft +21, Str |
Feats: | SRD:Combat_Reflexes, SRD:Combat_Expertise, SRD:Improved_Grapple, SRD:Multiattack, SRD:Ability_Focus, SRD:Improved_Multiattack, |
Environment: | Mountains, Plateaus, Underground, rocky areas. |
Organization: | Pair, Group (3-10 Assorted Bunbun) |
Challenge Rating: | 17 |
Treasure: | Standard |
Alignment: | Usually Good, rarely Chaotic Evil |
Advancement: | By Character Class (Earth-Bound_(3.5e_Class)) |
Level Adjustment: | +0 |
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Combat
Bunbun defenders move up to the front row any Bunbun Rouges with them, then grab anyone trying to get past them towards their artillery. They constantly crush with their tendrils when enemies are grappled.
See Earth-Bound_(3.5e_Class) for Special Abilities.
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gollark: No, those are bad.
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gollark: Minoteaur advances *ever further*.
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