Bucketner (3.5e Class)
Bucketneer
A fighter with a mastery of the art of bucket fighting.
Making a bucketner
A bucketner is useful with a bucket not only in combat but also for setting off traps and hands on improviseing on the spot for adventures with the solution most likely ending with a bucket somewhere.
Abilities: Dex is important for a Bucketner in order to be agile and precise with his bucket fighting as well as a good defence for lack of armor. Str is good for increased damage with their buckets. Con to stay healthy.
Races: Any.
Alignment: Any.
Starting Gold: 4d4
Starting Age: As fighter
Level | Base Attack Bonus |
Saving Throws | Special | Flurry of Buckets Attack Bonus | Bucket Damage | Bucket Shield AC Bonus | |||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +2 | +0 | Bonus Feat, flurry of Buckets, BucketHead | -1/-1 | 1d6 | — | |||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +3 | +0 | Trapfinding | +0/+0 | 1d6 | — | |||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +3 | +1 | +1/+1 | 1d6 | — | ||||||||||||||||||||||||||||||||||
4th | +4 | +4 | +4 | +1 | Bonus Feat, Pray to your bucket gods(magic) | +2/+2 | 1d6 | — | |||||||||||||||||||||||||||||||||
5th | +5 | +4 | +4 | +1 | BucketShield, Trap Sense +1 | +3/+3 | 1d8 | +1 | |||||||||||||||||||||||||||||||||
6th | +6/+1 | +5 | +5 | +2 | +4/+4/-1 | 1d8 | +1 | ||||||||||||||||||||||||||||||||||
7th | +7/+2 | +5 | +5 | +2 | +5/+5/+0 | 1d8 | +1 | ||||||||||||||||||||||||||||||||||
8th | +8/+3 | +6 | +6 | +2 | Bonus Feat, Trap Sense +2 | +6/+6/+1 | 1d8 | +1 | |||||||||||||||||||||||||||||||||
9th | +9/+4 | +6 | +6 | +3 | +7/+7/+2 | 1d8 | +1 | ||||||||||||||||||||||||||||||||||
10th | +10/+5 | +7 | +7 | +3 | Pray to your bucket gods(Fire,Sonic,Acid,Frost,Electric) | +8/+8/+3 | 2d6 | +2 | |||||||||||||||||||||||||||||||||
11th | +11/+6/+1 | +7 | +7 | +3 | Trap Sense +3 | +9/+9/+4/-1 | 2d6 | +2 | |||||||||||||||||||||||||||||||||
12th | +12/+7/+2 | +8 | +8 | +4 | Bonus Feat | +10/+10/+5/+0 | 2d6 | +2 | |||||||||||||||||||||||||||||||||
13th | +13/+8/+3 | +8 | +8 | +4 | +11/+11/+6/+1 | 2d6 | +2 | ||||||||||||||||||||||||||||||||||
14th | +14/+9/+4 | +9 | +9 | +4 | Trap Sense +4 | +12/+12/+7/+2 | 2d6 | +2 | |||||||||||||||||||||||||||||||||
15th | +15/+10/+5 | +9 | +9 | +5 | +13/+13/+8/+3 | 2d8 | +3 | ||||||||||||||||||||||||||||||||||
16th | +16/+11/+6/+1 | +10 | +10 | +5 | Bonus Feat, Pray to your bucket gods(adamantine) | +14/+14/+9/+4/-1 | 2d8 | +3 | |||||||||||||||||||||||||||||||||
17th | +17/+12/+7/+2 | +10 | +10 | +5 | Trap Sense +5 | +15/+15/+10/+5/+0 | 2d8 | +3 | |||||||||||||||||||||||||||||||||
18th | +18/+13/+8/+3 | +11 | +11 | +6 | +16/+16/+11/+6/+1 | 2d8 | +3 | ||||||||||||||||||||||||||||||||||
19th | +19/+14/+9/+4 | +11 | +11 | +6 | +17/+17/+12/+7/+2 | 2d8 | +3 | ||||||||||||||||||||||||||||||||||
20th | +20/+15/+10/+5 | +12 | +12 | +6 | Bonus Feat, Bucket Meteor!!! | +18/+18/+13/+8/+3 | 3d6 | +4 | |||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features
<-fluff about class features->. All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: A bucketner is not proficient with any armor or weapon aside from the bucket and bucket on a rope. The bucket and bucket on a rope are now treated as an exotic weapon not an improvised weapon only to the bucketner.
Bonus Feat: At first level a Bucketner gains Weapon Focus(Bucket). At 4th level the Bucketner gains Weapon Specialization(Bucket). At 8th level the bucketner gains Greater Weapon Focus(Bucket). At 12th a Bucketner gains Greater Weapon Specialization(Bucket). At 16th a Bucketner gains Improved Critical(Bucket).At 20th the bucketner gains Devastating Critical(Bucket) even if they do not meet the Prerequisites. All these feats apply to the Bucket and Bucket on a rope.
Flurry of Buckets (Ex): When unarmored, a bucketner may strike with a flurry of buckets at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Bucketner Attack Bonus column on Table: The Bucketner. This penalty applies for 1 round, so it also affects attacks of opportunity the bucketner might make before her next action. A Bucketner must use a full attack action to strike with a flurry of blows.
When using flurry of buckets, a bucketner may attack only with Bucket on a rope(Thrown weapon) or Buckets(melee). She may not attack with Bucket on a rope(Thrown weapon) and Buckets(melee) interchangeably as desired. When using buckets as part of a flurry of bbuckets, a bucketner applies her Strength bonus (not Str bonus × 1½ or ×½) to her damage rolls for all successful attacks, whether she wields a bucket in one or both hands. The Bucketner can’t use any weapon other than a bucket(melee) or bucket on a rope(Thrown weapon) weapon as part of a flurry of buckets.
BucketHead (Ex): While wearing a bucket on the Bucketner's head they gain a misc. +4 to their AC. This AC bonus aplies to touch and flat-footed ac.
Trap Finding (Ex): Bucketners can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
Bucketners can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.
A Bucketner who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.
Bucketners may also safely trigger the trap with a Bucket to set the trap off and only destroying the bucket, This is a range attack hitting the square or area the trap is in.
Trap Sense (Ex): At 5th level, a Bucketner gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Bucketner reaches 8th level, to +3 when she reaches 11th level, to +4 when she reaches 14th level, to +5 at 17th.
Trap sense bonuses gained from multiple classes stack.
Pray to your bucket gods (Ex): At 4th level, a Bucketner’s Bucket attacks are empowered. Her bucket attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Pray to your bucket gods improves with the character’s bucketner level.
At 10th level at the start of the day a Bucketner may take one hour to pray to the bucket gods and change the type of damage done with her bucket, her bucket attacks are also treated as one of the following Fire, Sonic, Acid, Frost, Electric weapons for the purpose of dealing damage to creatures with damage reduction. When the Bucketner selects a type of damage all buckets the Bucketner has are immune to that type of damage and the Bucketner has Resistance 10 to that type of damage. A Bucketner may change the type of damage each new day.
At 16th level, her bucket attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness. The Bucketner also gains DR 1/- as if she was wearing armor made of adamantine, this bonus goes away if the bucketner is wearing any armor.
Bucket Shield (Ex): At 5th level the bucketner is able to block incoming attacks with her bucket as if it was a shield adding +1 to AC as if it was a shield. This bonus increases at 10th level to +2 AC, 15th level to +3 AC, and 20th level to +4 AC. At 10th level all buckets the Bucketner owns takes half damage from shatter effects and are immune to shatter effects at 15th.
Bucket Meteor (Ex): If a Bucketner gets on her knees, making her prone, and prays to her bucket gods for 3 rounds taking no actions the Bucketner summons a giant Bucket Meteor from the sky killing all foes in a one mile area as well as dealing 100d6 in tiny rocks that look like buckets that deals epic earth damage to all enemys that are immune to killing effects. This is only useable once a year. No save.
Or for a serious game same as Meteor swarm but looks like buckets. Useable every 1d4 rounds.
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